update to love 0.10.1
This commit is contained in:
parent
714a188e47
commit
814fc96669
@ -30,7 +30,7 @@ In the meantime take a moment to listen to the music of *Die Streuner*:
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make run
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```
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Use arrow keys for movement and enter to get rid of dialogs.
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Use arrow keys for movement and enter to get rid of dialogs (for movement w, a, s, d & h, j, k, l works too).
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# Licensation
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All original code is licensed under the [MPL 2.0](https://www.mozilla.org/MPL/2.0/index.txt).
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@ -38,7 +38,7 @@ All original code is licensed under the [MPL 2.0](https://www.mozilla.org/MPL/2.
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## Libraries
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- [30log](https://github.com/Yonaba/30log): [MIT](http://opensource.org/licenses/mit-license.php)
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- [anim8](https://github.com/kikito/anim8): [MIT](http://opensource.org/licenses/mit-license.php)
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- [hardoncollider](http://vrld.github.io/HardonCollider/): [MIT](http://opensource.org/licenses/mit-license.php)
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- [bump](https://github.com/kikito/bump.lua): [MIT](http://opensource.org/licenses/mit-license.php)
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- [sti](https://github.com/karai17/Simple-Tiled-Implementation): [MIT](http://opensource.org/licenses/mit-license.php)
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The tiles and character images are from the [liberated pixel cup](http://lpc.opengameart.org/) and are under a [cc-by.sa 3.0](http://creativecommons.org/licenses/by-sa/3.0/) license.
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66
src/conf.lua
66
src/conf.lua
@ -1,32 +1,42 @@
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function love.conf(t)
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t.identity = nil -- The name of the save directory (string)
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t.version = "0.9.0" -- The LÖVE version this game was made for (string)
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t.identity = "vanwa_streuner" -- The name of the save directory (string)
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t.version = "0.10.1" -- The LÖVE version this game was made for (string)
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t.console = false -- Attach a console (boolean, Windows only)
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t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
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t.gammacorrect = true -- Enable gamma-correct rendering, when supported by the system (boolean)
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t.window.title = "Die Streuner" -- The window title (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.width = 640 -- The window width (number)
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t.window.height = 640 -- The window height (number)
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t.window.borderless = false -- Remove all border visuals from the window (boolean)
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t.window.resizable = false -- Let the window be user-resizable (boolean)
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t.window.fullscreen = false -- Enable fullscreen (boolean)
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t.window.fullscreentype = "normal" -- Standard fullscreen or desktop fullscreen mode (string)
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t.window.vsync = true -- Enable vertical sync (boolean)
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t.window.fsaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
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t.window.display = 1 -- Index of the monitor to show the window in (number)
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t.window.highdpi = true -- Enable high-dpi mode for the window on a Retina display (boolean). Added in 0.9.1
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t.window.srgb = false -- Enable sRGB gamma correction when drawing to the screen (boolean). Added in 0.9.1
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t.window.title = "Die Streuner" -- The window title (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.width = 640 -- The window width (number)
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t.window.height = 640 -- The window height (number)
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t.window.borderless = false -- Remove all border visuals from the window (boolean)
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t.window.resizable = false -- Let the window be user-resizable (boolean)
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t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
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t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
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t.window.fullscreen = false -- Enable fullscreen (boolean)
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t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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t.window.vsync = true -- Enable vertical sync (boolean)
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t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
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t.window.display = 1 -- Index of the monitor to show the window in (number)
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t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
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t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
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t.modules.audio = true -- Enable the audio module (boolean)
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t.modules.event = true -- Enable the event module (boolean)
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t.modules.graphics = true -- Enable the graphics module (boolean)
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t.modules.image = true -- Enable the image module (boolean)
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t.modules.joystick = true -- Enable the joystick module (boolean)
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t.modules.keyboard = true -- Enable the keyboard module (boolean)
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t.modules.math = true -- Enable the math module (boolean)
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t.modules.mouse = true -- Enable the mouse module (boolean)
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t.modules.physics = true -- Enable the physics module (boolean)
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t.modules.sound = true -- Enable the sound module (boolean)
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t.modules.system = true -- Enable the system module (boolean)
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t.modules.timer = true -- Enable the timer module (boolean)
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t.modules.window = true -- Enable the window module (boolean)
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t.modules.audio = true -- Enable the audio module (boolean)
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t.modules.event = true -- Enable the event module (boolean)
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t.modules.graphics = true -- Enable the graphics module (boolean)
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t.modules.image = true -- Enable the image module (boolean)
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t.modules.joystick = true -- Enable the joystick module (boolean)
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t.modules.keyboard = true -- Enable the keyboard module (boolean)
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t.modules.math = true -- Enable the math module (boolean)
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t.modules.mouse = true -- Enable the mouse module (boolean)
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t.modules.physics = true -- Enable the physics module (boolean)
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t.modules.sound = true -- Enable the sound module (boolean)
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t.modules.system = true -- Enable the system module (boolean)
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t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
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t.modules.touch = true -- Enable the touch module (boolean)
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t.modules.video = true -- Enable the video module (boolean)
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t.modules.window = true -- Enable the window module (boolean)
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t.modules.thread = true -- Enable the thread module (boolean)
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end
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@ -1,10 +1,9 @@
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local anim8 = require 'engine/libs/anim8'
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local object = require 'engine/object'
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Animator = class()
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Animator = class('Animator')
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function Animator:__init(fullWidth, fullHeight)
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self.animationGrid = anim8.newGrid(object.width, object.height, fullWidth, fullHeight)
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function Animator:init(fullWidth, fullHeight)
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self.animationGrid = anim8.newGrid(Global.tilewidth, Global.tileheight, fullWidth, fullHeight)
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self.walk_up = anim8.newAnimation(self.animationGrid('1-9', 1), 0.1)
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self.walk_left = anim8.newAnimation(self.animationGrid('1-9', 2), 0.1)
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@ -13,3 +12,4 @@ function Animator:__init(fullWidth, fullHeight)
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self.play = anim8.newAnimation(self.animationGrid('1-9', 5), 0.1)
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end
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return Animator
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@ -1,50 +1,21 @@
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local object = require '../engine/object'
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local animator = require '../engine/animator'
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Gridwalker = class()
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Gridwalker = class('Gridwalker')
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Gridwalker.speed = 2
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Gridwalker.collisionTestSize = 13
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Gridwalker.neighbourOffsetX = (object.width - Gridwalker.collisionTestSize) / 2
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Gridwalker.neighbourOffsetY = object.width - Gridwalker.collisionTestSize * 1.9
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Gridwalker.testShape = nil
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Gridwalker.objectinfo = nil
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Gridwalker.animation = nil
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function Gridwalker:sendKey(key)
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if key == "w" or key == "up" then
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self:up()
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end
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if key == "s" or key == "down" then
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self:down()
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end
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if key == "d" or key == "right" then
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self:right()
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end
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if key == "a" or key == "left" then
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self:left()
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end
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function Gridwalker:init(objectinfo, world)
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self.info = objectinfo
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self.world = world
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self.animator = Animator(self.info.image:getWidth(), self.info.image:getHeight())
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self.animation = self.animator[self.info.pose]
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self.animation:pauseAtStart()
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end
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function Gridwalker:findAnimation(animationName)
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local foundAnimation = nil
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if animationName == 'up' then
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foundAnimation = self.animator.walk_up
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elseif animationName == 'down' then
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foundAnimation = self.animator.walk_down
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elseif animationName == 'right' then
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foundAnimation = self.animator.walk_right
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elseif animationName == 'left' then
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foundAnimation = self.animator.walk_left
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elseif animationName == 'play' then
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foundAnimation = self.animator.play
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end
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return foundAnimation
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function Gridwalker:sendMovement(key)
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if self[key] ~= nil then
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self[key](self)
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end
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end
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function Gridwalker:stopAnimation()
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@ -52,83 +23,50 @@ function Gridwalker:stopAnimation()
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end
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function Gridwalker:startAnimation(animationName)
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self.animation = self:findAnimation(animationName)
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self.animation = self.animator[animationName]
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self.animation:resume()
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end
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function Gridwalker:up()
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local newX = self.objectinfo.x
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local newY = self.objectinfo.y - self.speed
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self.animation = self.animator.walk_up
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self:move(newX, newY)
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self:move(0, - self.speed)
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end
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function Gridwalker:down()
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local newX = self.objectinfo.x
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local newY = self.objectinfo.y + self.speed
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self.animation = self.animator.walk_down
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self:move(newX, newY)
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self:move(0, self.speed)
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end
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function Gridwalker:right()
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local newX = self.objectinfo.x + self.speed
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local newY = self.objectinfo.y
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self.animation = self.animator.walk_right
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self:move(newX, newY)
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self:move(self.speed, 0)
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end
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function Gridwalker:left()
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local newX = self.objectinfo.x - self.speed
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local newY = self.objectinfo.y
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self.animation = self.animator.walk_left
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self:move(newX, newY)
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end
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function Gridwalker:init()
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self.testShape = collider:addRectangle(self.objectinfo.x + self.neighbourOffsetX, self.objectinfo.y + self.neighbourOffsetY, self.collisionTestSize, self.collisionTestSize)
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collider:setPassive(self.testShape)
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self.animator = Animator:new(self.objectinfo.image:getWidth(), self.objectinfo.image:getHeight())
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self.animation = self:findAnimation(self.objectinfo.pose)
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self.animation:pauseAtStart()
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end
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function Gridwalker:setTestShape(x, y)
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local testX = x + self.neighbourOffsetX + self.collisionTestSize / 2
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local testY = y + self.neighbourOffsetY + self.collisionTestSize / 2
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self.testShape:moveTo(testX, testY)
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return testX, testY
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self:move(- self.speed, 0)
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end
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function Gridwalker:move(x, y)
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local noCollision = true
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local testX, testY = self:setTestShape(x, y)
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for other in pairs(collider:shapesInRange(testX, testY, testX + self.collisionTestSize, testY + self.collisionTestSize)) do
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if self.testShape:collidesWith(other) then
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noCollision = false
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break
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end
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end
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if noCollision then
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self.animation:resume()
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self.objectinfo.x = x
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self.objectinfo.y = y
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else
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self:setTestShape(self.objectinfo.x, self.objectinfo.y)
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end
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local goalX, goalY = self.info.collision.x + x, self.info.collision.y + y
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local actualX, actualY, cols, len = self.world:move(self.info.collision, goalX, goalY)
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if len == 0 then
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self.info.x = self.info.x + x
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self.info.y = self.info.y + y
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if self.info.collision then
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self.info.collision.x = self.info.collision.x + x
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self.info.collision.y = self.info.collision.y + y
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self.world:update(self.info.collision, self.info.collision.x, self.info.collision.y)
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end
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end
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end
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function Gridwalker:draw()
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self.animation:draw(self.info.image, self.info.x, self.info.y)
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end
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return Gridwalker
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6
src/engine/global.lua
Normal file
6
src/engine/global.lua
Normal file
@ -0,0 +1,6 @@
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local Global = {}
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Global.tilewidth = 64
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Global.tileheight = 64
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return Global
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@ -1,162 +1,86 @@
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class = require 'engine/libs/30log'
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Global = require 'engine/global'
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local HC = require 'engine/libs/hardoncollider'
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-- has to come before the sti initialization so I can add the collision tiles
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collider = HC(100)
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local sti = require 'engine/libs/sti'
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local object = require 'engine/object'
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local ui = require 'engine/ui'
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local Gridwalker = require 'engine/controllers/gridwalker'
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local Level = require 'engine/level'
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local sound = require 'engine/sound'
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local story = require 'story'
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Engine = class()
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Engine = class('Engine')
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Engine.objects = {}
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Engine.inputMap = {}
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Engine.inputMap['w'] = 'up'
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Engine.inputMap['s'] = 'down'
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Engine.inputMap['a'] = 'left'
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Engine.inputMap['d'] = 'right'
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Engine.inputMap['up'] = 'up'
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Engine.inputMap['down'] = 'down'
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Engine.inputMap['left'] = 'left'
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Engine.inputMap['right'] = 'right'
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Engine.inputMap['k'] = 'up'
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Engine.inputMap['j'] = 'down'
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Engine.inputMap['h'] = 'left'
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Engine.inputMap['l'] = 'right'
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Engine.inputMap['return'] = 'enter'
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function Engine:__init()
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self.windowWidth = love.graphics.getWidth()
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self.windowHeight = love.graphics.getHeight()
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Engine.controllers = {gridwalker = Gridwalker}
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story:start(self)
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function Engine:init()
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story:start(self)
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end
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function Engine:load(level)
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self.level = Level(level)
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end
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function Engine:update(dt)
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self.level:update(dt)
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love.audio.update()
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local input = Engine:getInput()
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if input ~= nil then
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self.level:checkObjectKeys(dt, input)
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end
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end
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function Engine:draw(dt)
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self.level:draw()
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end
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function Engine:checkObjectAnimation(key)
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local input = Engine.inputMap[key]
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if input ~= nil then
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self.level:checkObjectAnimation(input)
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end
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end
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function Engine:showMessage(message)
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self.level:showMessage(message)
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end
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function Engine:animate(objectName, animationName)
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self.level:startAnimate(objectName, animationName)
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end
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function Engine:stopAnimate(objectName)
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self.level:stopAnimate(objectName)
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end
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function Engine:playSound(soundName, loop, finishedFunc)
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return love.audio.play('assets/sound/' .. soundName .. '.ogg', 'stream', loop, finishedFunc)
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end
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function Engine:checkObjectAnimation(key)
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for _, object in ipairs(self.objects) do
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if object.relevantKeys then
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for _, relevantKey in ipairs(object.relevantKeys) do
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if key == relevantKey then
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object.controller:stopAnimation()
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function Engine:getInput()
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local foundInput = nil
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for key, input in pairs(Engine.inputMap) do
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if love.keyboard.isDown(key) then
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foundInput = input
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break
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end
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end
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end
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end
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return foundInput
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end
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function Engine:checkObjectKeys(dt)
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for _, object in ipairs(self.objects) do
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object.controller.animation:update(dt)
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end
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if not ui.active then
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for _, object in ipairs(self.objects) do
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if object.relevantKeys then
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for _, relevantKey in ipairs(object.relevantKeys) do
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if love.keyboard.isDown(relevantKey) then
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object.controller:sendKey(relevantKey)
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end
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end
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end
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end
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else
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for _, relevantKey in ipairs(ui.relevantKeys) do
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if love.keyboard.isDown(relevantKey) then
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ui:sendKey(relevantKey)
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end
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end
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end
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end
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function Engine:update(dt)
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self:checkObjectKeys(dt)
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collider:update(dt)
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self.map:update(dt)
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love.audio.update()
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end
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function Engine:draw()
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local translateX = 0
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local translateY = 0
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-- Draw Range culls unnecessary tiles
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self.map:setDrawRange(translateX, translateY, self.windowWidth, self.windowHeight)
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self.map:draw()
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ui:draw()
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--self:debugDrawing()
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end
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function Engine:initObjects()
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self.objects = {}
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self.map:addCustomLayer("object layer", 5)
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local objectLayer = self.map.layers["object layer"]
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objectLayer.sprites = {}
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for _, obj in pairs(self.map.layers["objects"].objects) do
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local filename = "objects/" .. obj.name .. ".lua"
|
||||
local objectinfo = love.filesystem.load(filename)()
|
||||
objectinfo.x = obj.x - object.width / 4
|
||||
objectinfo.y = obj.y
|
||||
objectinfo.name = obj.name
|
||||
|
||||
objectinfo.controller.objectinfo = objectinfo
|
||||
|
||||
objectinfo.image = love.graphics.newImage(objectinfo.spritesheet)
|
||||
objectinfo.controller:init()
|
||||
|
||||
table.insert(objectLayer.sprites, {info = objectinfo})
|
||||
table.insert(self.objects, objectinfo)
|
||||
end
|
||||
|
||||
-- Draw callback for Custom Layer
|
||||
function objectLayer:draw()
|
||||
table.sort(self.sprites, object.sortNorthSouth)
|
||||
|
||||
for _, sprite in pairs(self.sprites) do
|
||||
local x = math.floor(sprite.info.x)
|
||||
local y = math.floor(sprite.info.y)
|
||||
|
||||
sprite.info.controller.animation:draw(sprite.info.image, x, y)
|
||||
end
|
||||
end
|
||||
|
||||
self.map.layers["objects"].visible = false
|
||||
end
|
||||
|
||||
function Engine:debugDrawing()
|
||||
-- draw collision shapes for debugging
|
||||
for shape in pairs(collider:shapesInRange(0, 0, self.windowWidth, self.windowHeight)) do
|
||||
shape:draw()
|
||||
end
|
||||
|
||||
-- Draw Collision Map (useful for debugging)
|
||||
self.map:drawCollisionMap(collision)
|
||||
end
|
||||
|
||||
function Engine:loadLevel(name)
|
||||
local mapName = 'levels/' .. name
|
||||
|
||||
self.map = sti.new(mapName)
|
||||
self.collision = self.map:getCollisionMap("collision")
|
||||
|
||||
self:initObjects()
|
||||
end
|
||||
|
||||
function Engine:showMessage(message)
|
||||
ui:showMessage(message)
|
||||
end
|
||||
|
||||
function Engine:animate(objectName, animationName)
|
||||
for _, object in ipairs(self.objects) do
|
||||
if object.name == objectName then
|
||||
object.controller:startAnimation(animationName)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Engine:stopAnimate(objectName)
|
||||
for _, object in ipairs(self.objects) do
|
||||
if object.name == objectName then
|
||||
object.controller:stopAnimation()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return Engine
|
||||
|
150
src/engine/level.lua
Normal file
150
src/engine/level.lua
Normal file
@ -0,0 +1,150 @@
|
||||
local sti = require 'engine/libs/sti'
|
||||
local ui = require 'engine/ui'
|
||||
local bump = require 'engine/libs/bump'
|
||||
|
||||
Level = class('Level')
|
||||
|
||||
Level.controllers = {}
|
||||
|
||||
function Level:init(name)
|
||||
Level:load(name)
|
||||
end
|
||||
|
||||
function Level:update(dt)
|
||||
self.map:update(dt)
|
||||
|
||||
for _, controller in ipairs(self.controllers) do
|
||||
controller.animation:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function Level:draw(dt)
|
||||
local translateX = 0
|
||||
local translateY = 0
|
||||
|
||||
-- Draw Range culls unnecessary tiles
|
||||
self.map:setDrawRange(
|
||||
translateX,
|
||||
translateY,
|
||||
love.graphics.getWidth(),
|
||||
love.graphics.getHeight())
|
||||
|
||||
self.map:draw()
|
||||
ui:draw()
|
||||
|
||||
-- debugging
|
||||
-- self.map:bump_draw(self.bumpworld)
|
||||
end
|
||||
|
||||
function Level:showMessage(message)
|
||||
ui:showMessage(message)
|
||||
end
|
||||
|
||||
function Level:checkObjectAnimation(input)
|
||||
for _, controller in ipairs(self.controllers) do
|
||||
if controller.info.relevantInputs then
|
||||
for _, relevantInput in ipairs(controller.info.relevantInputs) do
|
||||
if relevantInput == input then
|
||||
controller:stopAnimation()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Level:checkObjectKeys(dt, input)
|
||||
if not ui.active then
|
||||
for _, controller in ipairs(self.controllers) do
|
||||
if controller.info.relevantInputs then
|
||||
for _, relevantInput in ipairs(controller.info.relevantInputs) do
|
||||
if relevantInput == input then
|
||||
controller:sendMovement(input)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for _, relevantInput in ipairs(ui.relevantInputs) do
|
||||
if relevantInput == input then
|
||||
ui:sendInput(input)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Level:load(name)
|
||||
local mapName = 'levels/' .. name
|
||||
|
||||
self.map = sti.new(mapName, { 'bump' })
|
||||
self.bumpworld = bump.newWorld()
|
||||
self.map:bump_init(self.bumpworld)
|
||||
|
||||
Level:initObjects()
|
||||
end
|
||||
|
||||
function Level:startAnimate(objectName, animationName)
|
||||
for _, controller in ipairs(self.controllers) do
|
||||
if controller.info.name == objectName then
|
||||
controller:startAnimation(animationName)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Level:stopAnimate(objectName)
|
||||
for _, controller in ipairs(self.controllers) do
|
||||
if controller.info.name == objectName then
|
||||
controller:stopAnimation()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Level:initObjects()
|
||||
self.controllers = {}
|
||||
|
||||
self.map:addCustomLayer('object layer', 5)
|
||||
|
||||
local objectLayer = self.map.layers['object layer']
|
||||
objectLayer.controllers = {}
|
||||
|
||||
for _, obj in pairs(self.map.layers['objects'].objects) do
|
||||
if obj.properties.has_controller then
|
||||
local filename = 'objects/' .. obj.name .. '.lua'
|
||||
|
||||
local objectinfo = love.filesystem.load(filename)()
|
||||
objectinfo.x = obj.x - Global.tilewidth / 4
|
||||
objectinfo.y = obj.y
|
||||
objectinfo.name = obj.name
|
||||
|
||||
objectinfo.image = love.graphics.newImage(objectinfo.spritesheet)
|
||||
|
||||
if obj.properties.collision then
|
||||
for _, collisionObj in pairs(self.map.bump_collidables) do
|
||||
if collisionObj.name == obj.properties.collision then
|
||||
objectinfo.collision = collisionObj
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local controller = Engine.controllers[objectinfo.controller](objectinfo, self.bumpworld)
|
||||
table.insert(self.controllers, controller)
|
||||
table.insert(objectLayer.controllers, controller)
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw callback for Custom Layer
|
||||
function objectLayer:draw()
|
||||
table.sort(self.controllers, function(a, b) return a.info.y < b.info.y end)
|
||||
|
||||
for _, controller in pairs(self.controllers) do
|
||||
controller:draw()
|
||||
end
|
||||
end
|
||||
|
||||
self.map.layers['objects'].visible = false
|
||||
end
|
||||
|
||||
return Level
|
@ -1,7 +1,8 @@
|
||||
-- 1.0.0
|
||||
local assert, pairs, type, tostring, setmetatable = assert, pairs, type, tostring, setmetatable
|
||||
local baseMt, _instances, _classes, class = {}, setmetatable({},{__mode='k'}), setmetatable({},{__mode='k'})
|
||||
local function deep_copy(t, dest, aType)
|
||||
local t, r = t or {}, dest or {}
|
||||
local baseMt, _instances, _classes, _class = {}, setmetatable({},{__mode='k'}), setmetatable({},{__mode='k'})
|
||||
local function assert_class(class, method) assert(_classes[class], ('Wrong method call. Expected class:%s.'):format(method)) end
|
||||
local function deep_copy(t, dest, aType) t = t or {}; local r = dest or {}
|
||||
for k,v in pairs(t) do
|
||||
if aType and type(v)==aType then r[k] = v elseif not aType then
|
||||
if type(v) == 'table' and k ~= "__index" then r[k] = deep_copy(v) else r[k] = v end
|
||||
@ -9,22 +10,22 @@ local function deep_copy(t, dest, aType)
|
||||
end; return r
|
||||
end
|
||||
local function instantiate(self,...)
|
||||
assert(_classes[self],'new() should be called from a class.')
|
||||
local instance = deep_copy(self) ; _instances[instance] = tostring(instance); setmetatable(instance,self)
|
||||
if self.__init then if type(self.__init) == 'table' then deep_copy(self.__init, instance) else self.__init(instance, ...) end; end; return instance
|
||||
assert_class(self, 'new(...) or class(...)'); local instance = {class = self}; _instances[instance] = tostring(instance); setmetatable(instance,self)
|
||||
if self.init then if type(self.init) == 'table' then deep_copy(self.init, instance) else self.init(instance, ...) end; end; return instance
|
||||
end
|
||||
local function extends(self,extra_params)
|
||||
local heir = {}; _classes[heir] = tostring(heir); deep_copy(extra_params, deep_copy(self, heir));
|
||||
heir.__index, heir.super = heir, self; return setmetatable(heir,self)
|
||||
local function extend(self, name, extra_params)
|
||||
assert_class(self, 'extend(...)'); local heir = {}; _classes[heir] = tostring(heir); deep_copy(extra_params, deep_copy(self, heir));
|
||||
heir.name, heir.__index, heir.super = extra_params and extra_params.name or name, heir, self; return setmetatable(heir,self)
|
||||
end
|
||||
baseMt = { __call = function (self,...) return self:new(...) end, __tostring = function(self,...)
|
||||
if _instances[self] then return ('object(of %s):<%s>'):format((rawget(getmetatable(self),'__name') or '?'), _instances[self]) end
|
||||
return _classes[self] and ('class(%s):<%s>'):format((rawget(self,'__name') or '?'),_classes[self]) or self
|
||||
end}
|
||||
class = function(attr)
|
||||
local c = deep_copy(attr) ; _classes[c] = tostring(c);
|
||||
c.include = function(self,include) assert(_classes[self], 'Mixins can only be used on classes.'); return deep_copy(include, self, 'function') end
|
||||
c.new, c.extends, c.__index, c.__call, c.__tostring = instantiate, extends, c, baseMt.__call, baseMt.__tostring;
|
||||
c.is = function(self, kind) local super; while true do super = getmetatable(super or self) ; if super == kind or super == nil then break end ; end;
|
||||
return kind and (super == kind) end; return setmetatable(c,baseMt)
|
||||
end; return class
|
||||
if _instances[self] then return ("instance of '%s' (%s)"):format(rawget(self.class,'name') or '?', _instances[self]) end
|
||||
return _classes[self] and ("class '%s' (%s)"):format(rawget(self,'name') or '?',_classes[self]) or self
|
||||
end}; _classes[baseMt] = tostring(baseMt); setmetatable(baseMt, {__tostring = baseMt.__tostring})
|
||||
local class = {isClass = function(class, ofsuper) local isclass = not not _classes[class]; if ofsuper then return isclass and (class.super == ofsuper) end; return isclass end, isInstance = function(instance, ofclass)
|
||||
local isinstance = not not _instances[instance]; if ofclass then return isinstance and (instance.class == ofclass) end; return isinstance end}; _class = function(name, attr)
|
||||
local c = deep_copy(attr); c.mixins=setmetatable({},{__mode='k'}); _classes[c] = tostring(c); c.name, c.__tostring, c.__call = name or c.name, baseMt.__tostring, baseMt.__call
|
||||
c.include = function(self,mixin) assert_class(self, 'include(mixin)'); self.mixins[mixin] = true; return deep_copy(mixin, self, 'function') end
|
||||
c.new, c.extend, c.__index, c.includes = instantiate, extend, c, function(self,mixin) assert_class(self,'includes(mixin)') return not not (self.mixins[mixin] or (self.super and self.super:includes(mixin))) end
|
||||
c.extends = function(self, class) assert_class(self, 'extends(class)') local super = self; repeat super = super.super until (super == class or super == nil); return class and (super == class) end
|
||||
return setmetatable(c, baseMt) end; class._DESCRIPTION = '30 lines library for object orientation in Lua'; class._VERSION = '30log v1.0.0'; class._URL = 'http://github.com/Yonaba/30log'; class._LICENSE = 'MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
|
||||
return setmetatable(class,{__call = function(_,...) return _class(...) end })
|
||||
|
@ -1,5 +1,5 @@
|
||||
local anim8 = {
|
||||
_VERSION = 'anim8 v2.1.0',
|
||||
_VERSION = 'anim8 v2.3.0',
|
||||
_DESCRIPTION = 'An animation library for LÖVE',
|
||||
_URL = 'https://github.com/kikito/anim8',
|
||||
_LICENSE = [[
|
||||
@ -262,22 +262,36 @@ function Animation:resume()
|
||||
self.status = "playing"
|
||||
end
|
||||
|
||||
function Animation:draw(image, x, y, r, sx, sy, ox, oy, ...)
|
||||
function Animation:draw(image, x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
love.graphics.draw(image, self:getFrameInfo(x, y, r, sx, sy, ox, oy, kx, ky))
|
||||
end
|
||||
|
||||
function Animation:getFrameInfo(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
local frame = self.frames[self.position]
|
||||
if self.flippedH or self.flippedV then
|
||||
r,sx,sy,ox,oy = r or 0, sx or 1, sy or 1, ox or 0, oy or 0
|
||||
r,sx,sy,ox,oy,kx,ky = r or 0, sx or 1, sy or 1, ox or 0, oy or 0, kx or 0, ky or 0
|
||||
local _,_,w,h = frame:getViewport()
|
||||
|
||||
if self.flippedH then
|
||||
sx = sx * -1
|
||||
ox = w - ox
|
||||
kx = kx * -1
|
||||
ky = ky * -1
|
||||
end
|
||||
|
||||
if self.flippedV then
|
||||
sy = sy * -1
|
||||
oy = h - oy
|
||||
kx = kx * -1
|
||||
ky = ky * -1
|
||||
end
|
||||
end
|
||||
love.graphics.draw(image, frame, x, y, r, sx, sy, ox, oy, ...)
|
||||
return frame, x, y, r, sx, sy, ox, oy, kx, ky
|
||||
end
|
||||
|
||||
function Animation:getDimensions()
|
||||
local _,_,w,h = self.frames[self.position]:getViewport()
|
||||
return w,h
|
||||
end
|
||||
|
||||
-----------------------------------------------------------
|
||||
|
768
src/engine/libs/bump.lua
Normal file
768
src/engine/libs/bump.lua
Normal file
@ -0,0 +1,768 @@
|
||||
local bump = {
|
||||
_VERSION = 'bump v3.1.5',
|
||||
_URL = 'https://github.com/kikito/bump.lua',
|
||||
_DESCRIPTION = 'A collision detection library for Lua',
|
||||
_LICENSE = [[
|
||||
MIT LICENSE
|
||||
|
||||
Copyright (c) 2014 Enrique García Cota
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
}
|
||||
|
||||
------------------------------------------
|
||||
-- Auxiliary functions
|
||||
------------------------------------------
|
||||
local DELTA = 1e-10 -- floating-point margin of error
|
||||
|
||||
local abs, floor, ceil, min, max = math.abs, math.floor, math.ceil, math.min, math.max
|
||||
|
||||
local function sign(x)
|
||||
if x > 0 then return 1 end
|
||||
if x == 0 then return 0 end
|
||||
return -1
|
||||
end
|
||||
|
||||
local function nearest(x, a, b)
|
||||
if abs(a - x) < abs(b - x) then return a else return b end
|
||||
end
|
||||
|
||||
local function assertType(desiredType, value, name)
|
||||
if type(value) ~= desiredType then
|
||||
error(name .. ' must be a ' .. desiredType .. ', but was ' .. tostring(value) .. '(a ' .. type(value) .. ')')
|
||||
end
|
||||
end
|
||||
|
||||
local function assertIsPositiveNumber(value, name)
|
||||
if type(value) ~= 'number' or value <= 0 then
|
||||
error(name .. ' must be a positive integer, but was ' .. tostring(value) .. '(' .. type(value) .. ')')
|
||||
end
|
||||
end
|
||||
|
||||
local function assertIsRect(x,y,w,h)
|
||||
assertType('number', x, 'x')
|
||||
assertType('number', y, 'y')
|
||||
assertIsPositiveNumber(w, 'w')
|
||||
assertIsPositiveNumber(h, 'h')
|
||||
end
|
||||
|
||||
local defaultFilter = function()
|
||||
return 'slide'
|
||||
end
|
||||
|
||||
------------------------------------------
|
||||
-- Rectangle functions
|
||||
------------------------------------------
|
||||
|
||||
local function rect_getNearestCorner(x,y,w,h, px, py)
|
||||
return nearest(px, x, x+w), nearest(py, y, y+h)
|
||||
end
|
||||
|
||||
-- This is a generalized implementation of the liang-barsky algorithm, which also returns
|
||||
-- the normals of the sides where the segment intersects.
|
||||
-- Returns nil if the segment never touches the rect
|
||||
-- Notice that normals are only guaranteed to be accurate when initially ti1, ti2 == -math.huge, math.huge
|
||||
local function rect_getSegmentIntersectionIndices(x,y,w,h, x1,y1,x2,y2, ti1,ti2)
|
||||
ti1, ti2 = ti1 or 0, ti2 or 1
|
||||
local dx, dy = x2-x1, y2-y1
|
||||
local nx, ny
|
||||
local nx1, ny1, nx2, ny2 = 0,0,0,0
|
||||
local p, q, r
|
||||
|
||||
for side = 1,4 do
|
||||
if side == 1 then nx,ny,p,q = -1, 0, -dx, x1 - x -- left
|
||||
elseif side == 2 then nx,ny,p,q = 1, 0, dx, x + w - x1 -- right
|
||||
elseif side == 3 then nx,ny,p,q = 0, -1, -dy, y1 - y -- top
|
||||
else nx,ny,p,q = 0, 1, dy, y + h - y1 -- bottom
|
||||
end
|
||||
|
||||
if p == 0 then
|
||||
if q <= 0 then return nil end
|
||||
else
|
||||
r = q / p
|
||||
if p < 0 then
|
||||
if r > ti2 then return nil
|
||||
elseif r > ti1 then ti1,nx1,ny1 = r,nx,ny
|
||||
end
|
||||
else -- p > 0
|
||||
if r < ti1 then return nil
|
||||
elseif r < ti2 then ti2,nx2,ny2 = r,nx,ny
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ti1,ti2, nx1,ny1, nx2,ny2
|
||||
end
|
||||
|
||||
-- Calculates the minkowsky difference between 2 rects, which is another rect
|
||||
local function rect_getDiff(x1,y1,w1,h1, x2,y2,w2,h2)
|
||||
return x2 - x1 - w1,
|
||||
y2 - y1 - h1,
|
||||
w1 + w2,
|
||||
h1 + h2
|
||||
end
|
||||
|
||||
local function rect_containsPoint(x,y,w,h, px,py)
|
||||
return px - x > DELTA and py - y > DELTA and
|
||||
x + w - px > DELTA and y + h - py > DELTA
|
||||
end
|
||||
|
||||
local function rect_isIntersecting(x1,y1,w1,h1, x2,y2,w2,h2)
|
||||
return x1 < x2+w2 and x2 < x1+w1 and
|
||||
y1 < y2+h2 and y2 < y1+h1
|
||||
end
|
||||
|
||||
local function rect_getSquareDistance(x1,y1,w1,h1, x2,y2,w2,h2)
|
||||
local dx = x1 - x2 + (w1 - w2)/2
|
||||
local dy = y1 - y2 + (h1 - h2)/2
|
||||
return dx*dx + dy*dy
|
||||
end
|
||||
|
||||
local function rect_detectCollision(x1,y1,w1,h1, x2,y2,w2,h2, goalX, goalY)
|
||||
goalX = goalX or x1
|
||||
goalY = goalY or y1
|
||||
|
||||
local dx, dy = goalX - x1, goalY - y1
|
||||
local x,y,w,h = rect_getDiff(x1,y1,w1,h1, x2,y2,w2,h2)
|
||||
|
||||
local overlaps, ti, nx, ny
|
||||
|
||||
if rect_containsPoint(x,y,w,h, 0,0) then -- item was intersecting other
|
||||
local px, py = rect_getNearestCorner(x,y,w,h, 0, 0)
|
||||
local wi, hi = min(w1, abs(px)), min(h1, abs(py)) -- area of intersection
|
||||
ti = -wi * hi -- ti is the negative area of intersection
|
||||
overlaps = true
|
||||
else
|
||||
local ti1,ti2,nx1,ny1 = rect_getSegmentIntersectionIndices(x,y,w,h, 0,0,dx,dy, -math.huge, math.huge)
|
||||
|
||||
-- item tunnels into other
|
||||
if ti1 and ti1 < 1 and (0 < ti1 + DELTA or 0 == ti1 and ti2 > 0) then
|
||||
ti, nx, ny = ti1, nx1, ny1
|
||||
overlaps = false
|
||||
end
|
||||
end
|
||||
|
||||
if not ti then return end
|
||||
|
||||
local tx, ty
|
||||
|
||||
if overlaps then
|
||||
if dx == 0 and dy == 0 then
|
||||
-- intersecting and not moving - use minimum displacement vector
|
||||
local px, py = rect_getNearestCorner(x,y,w,h, 0,0)
|
||||
if abs(px) < abs(py) then py = 0 else px = 0 end
|
||||
nx, ny = sign(px), sign(py)
|
||||
tx, ty = x1 + px, y1 + py
|
||||
else
|
||||
-- intersecting and moving - move in the opposite direction
|
||||
local ti1, _
|
||||
ti1,_,nx,ny = rect_getSegmentIntersectionIndices(x,y,w,h, 0,0,dx,dy, -math.huge, 1)
|
||||
if not ti1 then return end
|
||||
tx, ty = x1 + dx * ti1, y1 + dy * ti1
|
||||
end
|
||||
else -- tunnel
|
||||
tx, ty = x1 + dx * ti, y1 + dy * ti
|
||||
end
|
||||
|
||||
return {
|
||||
overlaps = overlaps,
|
||||
ti = ti,
|
||||
move = {x = dx, y = dy},
|
||||
normal = {x = nx, y = ny},
|
||||
touch = {x = tx, y = ty},
|
||||
itemRect = {x = x1, y = y1, w = w1, h = h1},
|
||||
otherRect = {x = x2, y = y2, w = w2, h = h2}
|
||||
}
|
||||
end
|
||||
|
||||
------------------------------------------
|
||||
-- Grid functions
|
||||
------------------------------------------
|
||||
|
||||
local function grid_toWorld(cellSize, cx, cy)
|
||||
return (cx - 1)*cellSize, (cy-1)*cellSize
|
||||
end
|
||||
|
||||
local function grid_toCell(cellSize, x, y)
|
||||
return floor(x / cellSize) + 1, floor(y / cellSize) + 1
|
||||
end
|
||||
|
||||
-- grid_traverse* functions are based on "A Fast Voxel Traversal Algorithm for Ray Tracing",
|
||||
-- by John Amanides and Andrew Woo - http://www.cse.yorku.ca/~amana/research/grid.pdf
|
||||
-- It has been modified to include both cells when the ray "touches a grid corner",
|
||||
-- and with a different exit condition
|
||||
|
||||
local function grid_traverse_initStep(cellSize, ct, t1, t2)
|
||||
local v = t2 - t1
|
||||
if v > 0 then
|
||||
return 1, cellSize / v, ((ct + v) * cellSize - t1) / v
|
||||
elseif v < 0 then
|
||||
return -1, -cellSize / v, ((ct + v - 1) * cellSize - t1) / v
|
||||
else
|
||||
return 0, math.huge, math.huge
|
||||
end
|
||||
end
|
||||
|
||||
local function grid_traverse(cellSize, x1,y1,x2,y2, f)
|
||||
local cx1,cy1 = grid_toCell(cellSize, x1,y1)
|
||||
local cx2,cy2 = grid_toCell(cellSize, x2,y2)
|
||||
local stepX, dx, tx = grid_traverse_initStep(cellSize, cx1, x1, x2)
|
||||
local stepY, dy, ty = grid_traverse_initStep(cellSize, cy1, y1, y2)
|
||||
local cx,cy = cx1,cy1
|
||||
|
||||
f(cx, cy)
|
||||
|
||||
-- The default implementation had an infinite loop problem when
|
||||
-- approaching the last cell in some occassions. We finish iterating
|
||||
-- when we are *next* to the last cell
|
||||
while abs(cx - cx2) + abs(cy - cy2) > 1 do
|
||||
if tx < ty then
|
||||
tx, cx = tx + dx, cx + stepX
|
||||
f(cx, cy)
|
||||
else
|
||||
-- Addition: include both cells when going through corners
|
||||
if tx == ty then f(cx + stepX, cy) end
|
||||
ty, cy = ty + dy, cy + stepY
|
||||
f(cx, cy)
|
||||
end
|
||||
end
|
||||
|
||||
-- If we have not arrived to the last cell, use it
|
||||
if cx ~= cx2 or cy ~= cy2 then f(cx2, cy2) end
|
||||
|
||||
end
|
||||
|
||||
local function grid_toCellRect(cellSize, x,y,w,h)
|
||||
local cx,cy = grid_toCell(cellSize, x, y)
|
||||
local cr,cb = ceil((x+w) / cellSize), ceil((y+h) / cellSize)
|
||||
return cx, cy, cr - cx + 1, cb - cy + 1
|
||||
end
|
||||
|
||||
------------------------------------------
|
||||
-- Responses
|
||||
------------------------------------------
|
||||
|
||||
local touch = function(world, col, x,y,w,h, goalX, goalY, filter)
|
||||
return col.touch.x, col.touch.y, {}, 0
|
||||
end
|
||||
|
||||
local cross = function(world, col, x,y,w,h, goalX, goalY, filter)
|
||||
local cols, len = world:project(col.item, x,y,w,h, goalX, goalY, filter)
|
||||
return goalX, goalY, cols, len
|
||||
end
|
||||
|
||||
local slide = function(world, col, x,y,w,h, goalX, goalY, filter)
|
||||
goalX = goalX or x
|
||||
goalY = goalY or y
|
||||
|
||||
local tch, move = col.touch, col.move
|
||||
local sx, sy = tch.x, tch.y
|
||||
if move.x ~= 0 or move.y ~= 0 then
|
||||
if col.normal.x == 0 then
|
||||
sx = goalX
|
||||
else
|
||||
sy = goalY
|
||||
end
|
||||
end
|
||||
|
||||
col.slide = {x = sx, y = sy}
|
||||
|
||||
x,y = tch.x, tch.y
|
||||
goalX, goalY = sx, sy
|
||||
local cols, len = world:project(col.item, x,y,w,h, goalX, goalY, filter)
|
||||
return goalX, goalY, cols, len
|
||||
end
|
||||
|
||||
local bounce = function(world, col, x,y,w,h, goalX, goalY, filter)
|
||||
goalX = goalX or x
|
||||
goalY = goalY or y
|
||||
|
||||
local tch, move = col.touch, col.move
|
||||
local tx, ty = tch.x, tch.y
|
||||
|
||||
local bx, by = tx, ty
|
||||
|
||||
if move.x ~= 0 or move.y ~= 0 then
|
||||
local bnx, bny = goalX - tx, goalY - ty
|
||||
if col.normal.x == 0 then bny = -bny else bnx = -bnx end
|
||||
bx, by = tx + bnx, ty + bny
|
||||
end
|
||||
|
||||
col.bounce = {x = bx, y = by}
|
||||
x,y = tch.x, tch.y
|
||||
goalX, goalY = bx, by
|
||||
|
||||
local cols, len = world:project(col.item, x,y,w,h, goalX, goalY, filter)
|
||||
return goalX, goalY, cols, len
|
||||
end
|
||||
|
||||
------------------------------------------
|
||||
-- World
|
||||
------------------------------------------
|
||||
|
||||
local World = {}
|
||||
local World_mt = {__index = World}
|
||||
|
||||
-- Private functions and methods
|
||||
|
||||
local function sortByWeight(a,b) return a.weight < b.weight end
|
||||
|
||||
local function sortByTiAndDistance(a,b)
|
||||
if a.ti == b.ti then
|
||||
local ir, ar, br = a.itemRect, a.otherRect, b.otherRect
|
||||
local ad = rect_getSquareDistance(ir.x,ir.y,ir.w,ir.h, ar.x,ar.y,ar.w,ar.h)
|
||||
local bd = rect_getSquareDistance(ir.x,ir.y,ir.w,ir.h, br.x,br.y,br.w,br.h)
|
||||
return ad < bd
|
||||
end
|
||||
return a.ti < b.ti
|
||||
end
|
||||
|
||||
local function addItemToCell(self, item, cx, cy)
|
||||
self.rows[cy] = self.rows[cy] or setmetatable({}, {__mode = 'v'})
|
||||
local row = self.rows[cy]
|
||||
row[cx] = row[cx] or {itemCount = 0, x = cx, y = cy, items = setmetatable({}, {__mode = 'k'})}
|
||||
local cell = row[cx]
|
||||
self.nonEmptyCells[cell] = true
|
||||
if not cell.items[item] then
|
||||
cell.items[item] = true
|
||||
cell.itemCount = cell.itemCount + 1
|
||||
end
|
||||
end
|
||||
|
||||
local function removeItemFromCell(self, item, cx, cy)
|
||||
local row = self.rows[cy]
|
||||
if not row or not row[cx] or not row[cx].items[item] then return false end
|
||||
|
||||
local cell = row[cx]
|
||||
cell.items[item] = nil
|
||||
cell.itemCount = cell.itemCount - 1
|
||||
if cell.itemCount == 0 then
|
||||
self.nonEmptyCells[cell] = nil
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function getDictItemsInCellRect(self, cl,ct,cw,ch)
|
||||
local items_dict = {}
|
||||
for cy=ct,ct+ch-1 do
|
||||
local row = self.rows[cy]
|
||||
if row then
|
||||
for cx=cl,cl+cw-1 do
|
||||
local cell = row[cx]
|
||||
if cell and cell.itemCount > 0 then -- no cell.itemCount > 1 because tunneling
|
||||
for item,_ in pairs(cell.items) do
|
||||
items_dict[item] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return items_dict
|
||||
end
|
||||
|
||||
local function getCellsTouchedBySegment(self, x1,y1,x2,y2)
|
||||
|
||||
local cells, cellsLen, visited = {}, 0, {}
|
||||
|
||||
grid_traverse(self.cellSize, x1,y1,x2,y2, function(cx, cy)
|
||||
local row = self.rows[cy]
|
||||
if not row then return end
|
||||
local cell = row[cx]
|
||||
if not cell or visited[cell] then return end
|
||||
|
||||
visited[cell] = true
|
||||
cellsLen = cellsLen + 1
|
||||
cells[cellsLen] = cell
|
||||
end)
|
||||
|
||||
return cells, cellsLen
|
||||
end
|
||||
|
||||
local function getInfoAboutItemsTouchedBySegment(self, x1,y1, x2,y2, filter)
|
||||
local cells, len = getCellsTouchedBySegment(self, x1,y1,x2,y2)
|
||||
local cell, rect, l,t,w,h, ti1,ti2, tii0,tii1
|
||||
local visited, itemInfo, itemInfoLen = {},{},0
|
||||
for i=1,len do
|
||||
cell = cells[i]
|
||||
for item in pairs(cell.items) do
|
||||
if not visited[item] then
|
||||
visited[item] = true
|
||||
if (not filter or filter(item)) then
|
||||
rect = self.rects[item]
|
||||
l,t,w,h = rect.x,rect.y,rect.w,rect.h
|
||||
|
||||
ti1,ti2 = rect_getSegmentIntersectionIndices(l,t,w,h, x1,y1, x2,y2, 0, 1)
|
||||
if ti1 and ((0 < ti1 and ti1 < 1) or (0 < ti2 and ti2 < 1)) then
|
||||
-- the sorting is according to the t of an infinite line, not the segment
|
||||
tii0,tii1 = rect_getSegmentIntersectionIndices(l,t,w,h, x1,y1, x2,y2, -math.huge, math.huge)
|
||||
itemInfoLen = itemInfoLen + 1
|
||||
itemInfo[itemInfoLen] = {item = item, ti1 = ti1, ti2 = ti2, weight = min(tii0,tii1)}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(itemInfo, sortByWeight)
|
||||
return itemInfo, itemInfoLen
|
||||
end
|
||||
|
||||
local function getResponseByName(self, name)
|
||||
local response = self.responses[name]
|
||||
if not response then
|
||||
error(('Unknown collision type: %s (%s)'):format(name, type(name)))
|
||||
end
|
||||
return response
|
||||
end
|
||||
|
||||
|
||||
-- Misc Public Methods
|
||||
|
||||
function World:addResponse(name, response)
|
||||
self.responses[name] = response
|
||||
end
|
||||
|
||||
function World:project(item, x,y,w,h, goalX, goalY, filter)
|
||||
assertIsRect(x,y,w,h)
|
||||
|
||||
goalX = goalX or x
|
||||
goalY = goalY or y
|
||||
filter = filter or defaultFilter
|
||||
|
||||
local collisions, len = {}, 0
|
||||
|
||||
local visited = {}
|
||||
if item ~= nil then visited[item] = true end
|
||||
|
||||
-- This could probably be done with less cells using a polygon raster over the cells instead of a
|
||||
-- bounding rect of the whole movement. Conditional to building a queryPolygon method
|
||||
local tl, tt = min(goalX, x), min(goalY, y)
|
||||
local tr, tb = max(goalX + w, x+w), max(goalY + h, y+h)
|
||||
local tw, th = tr-tl, tb-tt
|
||||
|
||||
local cl,ct,cw,ch = grid_toCellRect(self.cellSize, tl,tt,tw,th)
|
||||
|
||||
local dictItemsInCellRect = getDictItemsInCellRect(self, cl,ct,cw,ch)
|
||||
|
||||
for other,_ in pairs(dictItemsInCellRect) do
|
||||
if not visited[other] then
|
||||
visited[other] = true
|
||||
|
||||
local responseName = filter(item, other)
|
||||
if responseName then
|
||||
local ox,oy,ow,oh = self:getRect(other)
|
||||
local col = rect_detectCollision(x,y,w,h, ox,oy,ow,oh, goalX, goalY)
|
||||
|
||||
if col then
|
||||
col.other = other
|
||||
col.item = item
|
||||
col.type = responseName
|
||||
|
||||
len = len + 1
|
||||
collisions[len] = col
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(collisions, sortByTiAndDistance)
|
||||
|
||||
return collisions, len
|
||||
end
|
||||
|
||||
function World:countCells()
|
||||
local count = 0
|
||||
for _,row in pairs(self.rows) do
|
||||
for _,_ in pairs(row) do
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
function World:hasItem(item)
|
||||
return not not self.rects[item]
|
||||
end
|
||||
|
||||
function World:getItems()
|
||||
local items, len = {}, 0
|
||||
for item,_ in pairs(self.rects) do
|
||||
len = len + 1
|
||||
items[len] = item
|
||||
end
|
||||
return items, len
|
||||
end
|
||||
|
||||
function World:countItems()
|
||||
local len = 0
|
||||
for _ in pairs(self.rects) do len = len + 1 end
|
||||
return len
|
||||
end
|
||||
|
||||
function World:getRect(item)
|
||||
local rect = self.rects[item]
|
||||
if not rect then
|
||||
error('Item ' .. tostring(item) .. ' must be added to the world before getting its rect. Use world:add(item, x,y,w,h) to add it first.')
|
||||
end
|
||||
return rect.x, rect.y, rect.w, rect.h
|
||||
end
|
||||
|
||||
function World:toWorld(cx, cy)
|
||||
return grid_toWorld(self.cellSize, cx, cy)
|
||||
end
|
||||
|
||||
function World:toCell(x,y)
|
||||
return grid_toCell(self.cellSize, x, y)
|
||||
end
|
||||
|
||||
|
||||
--- Query methods
|
||||
|
||||
function World:queryRect(x,y,w,h, filter)
|
||||
|
||||
local cl,ct,cw,ch = grid_toCellRect(self.cellSize, x,y,w,h)
|
||||
local dictItemsInCellRect = getDictItemsInCellRect(self, cl,ct,cw,ch)
|
||||
|
||||
local items, len = {}, 0
|
||||
|
||||
local rect
|
||||
for item,_ in pairs(dictItemsInCellRect) do
|
||||
rect = self.rects[item]
|
||||
if (not filter or filter(item))
|
||||
and rect_isIntersecting(x,y,w,h, rect.x, rect.y, rect.w, rect.h)
|
||||
then
|
||||
len = len + 1
|
||||
items[len] = item
|
||||
end
|
||||
end
|
||||
|
||||
return items, len
|
||||
end
|
||||
|
||||
function World:queryPoint(x,y, filter)
|
||||
local cx,cy = self:toCell(x,y)
|
||||
local dictItemsInCellRect = getDictItemsInCellRect(self, cx,cy,1,1)
|
||||
|
||||
local items, len = {}, 0
|
||||
|
||||
local rect
|
||||
for item,_ in pairs(dictItemsInCellRect) do
|
||||
rect = self.rects[item]
|
||||
if (not filter or filter(item))
|
||||
and rect_containsPoint(rect.x, rect.y, rect.w, rect.h, x, y)
|
||||
then
|
||||
len = len + 1
|
||||
items[len] = item
|
||||
end
|
||||
end
|
||||
|
||||
return items, len
|
||||
end
|
||||
|
||||
function World:querySegment(x1, y1, x2, y2, filter)
|
||||
local itemInfo, len = getInfoAboutItemsTouchedBySegment(self, x1, y1, x2, y2, filter)
|
||||
local items = {}
|
||||
for i=1, len do
|
||||
items[i] = itemInfo[i].item
|
||||
end
|
||||
return items, len
|
||||
end
|
||||
|
||||
function World:querySegmentWithCoords(x1, y1, x2, y2, filter)
|
||||
local itemInfo, len = getInfoAboutItemsTouchedBySegment(self, x1, y1, x2, y2, filter)
|
||||
local dx, dy = x2-x1, y2-y1
|
||||
local info, ti1, ti2
|
||||
for i=1, len do
|
||||
info = itemInfo[i]
|
||||
ti1 = info.ti1
|
||||
ti2 = info.ti2
|
||||
|
||||
info.weight = nil
|
||||
info.x1 = x1 + dx * ti1
|
||||
info.y1 = y1 + dy * ti1
|
||||
info.x2 = x1 + dx * ti2
|
||||
info.y2 = y1 + dy * ti2
|
||||
end
|
||||
return itemInfo, len
|
||||
end
|
||||
|
||||
|
||||
--- Main methods
|
||||
|
||||
function World:add(item, x,y,w,h)
|
||||
local rect = self.rects[item]
|
||||
if rect then
|
||||
error('Item ' .. tostring(item) .. ' added to the world twice.')
|
||||
end
|
||||
assertIsRect(x,y,w,h)
|
||||
|
||||
self.rects[item] = {x=x,y=y,w=w,h=h}
|
||||
|
||||
local cl,ct,cw,ch = grid_toCellRect(self.cellSize, x,y,w,h)
|
||||
for cy = ct, ct+ch-1 do
|
||||
for cx = cl, cl+cw-1 do
|
||||
addItemToCell(self, item, cx, cy)
|
||||
end
|
||||
end
|
||||
|
||||
return item
|
||||
end
|
||||
|
||||
function World:remove(item)
|
||||
local x,y,w,h = self:getRect(item)
|
||||
|
||||
self.rects[item] = nil
|
||||
local cl,ct,cw,ch = grid_toCellRect(self.cellSize, x,y,w,h)
|
||||
for cy = ct, ct+ch-1 do
|
||||
for cx = cl, cl+cw-1 do
|
||||
removeItemFromCell(self, item, cx, cy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function World:update(item, x2,y2,w2,h2)
|
||||
local x1,y1,w1,h1 = self:getRect(item)
|
||||
w2,h2 = w2 or w1, h2 or h1
|
||||
assertIsRect(x2,y2,w2,h2)
|
||||
|
||||
if x1 ~= x2 or y1 ~= y2 or w1 ~= w2 or h1 ~= h2 then
|
||||
|
||||
local cellSize = self.cellSize
|
||||
local cl1,ct1,cw1,ch1 = grid_toCellRect(cellSize, x1,y1,w1,h1)
|
||||
local cl2,ct2,cw2,ch2 = grid_toCellRect(cellSize, x2,y2,w2,h2)
|
||||
|
||||
if cl1 ~= cl2 or ct1 ~= ct2 or cw1 ~= cw2 or ch1 ~= ch2 then
|
||||
|
||||
local cr1, cb1 = cl1+cw1-1, ct1+ch1-1
|
||||
local cr2, cb2 = cl2+cw2-1, ct2+ch2-1
|
||||
local cyOut
|
||||
|
||||
for cy = ct1, cb1 do
|
||||
cyOut = cy < ct2 or cy > cb2
|
||||
for cx = cl1, cr1 do
|
||||
if cyOut or cx < cl2 or cx > cr2 then
|
||||
removeItemFromCell(self, item, cx, cy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for cy = ct2, cb2 do
|
||||
cyOut = cy < ct1 or cy > cb1
|
||||
for cx = cl2, cr2 do
|
||||
if cyOut or cx < cl1 or cx > cr1 then
|
||||
addItemToCell(self, item, cx, cy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local rect = self.rects[item]
|
||||
rect.x, rect.y, rect.w, rect.h = x2,y2,w2,h2
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function World:move(item, goalX, goalY, filter)
|
||||
local actualX, actualY, cols, len = self:check(item, goalX, goalY, filter)
|
||||
|
||||
self:update(item, actualX, actualY)
|
||||
|
||||
return actualX, actualY, cols, len
|
||||
end
|
||||
|
||||
function World:check(item, goalX, goalY, filter)
|
||||
filter = filter or defaultFilter
|
||||
|
||||
local visited = {[item] = true}
|
||||
local visitedFilter = function(itm, other)
|
||||
if visited[other] then return false end
|
||||
return filter(itm, other)
|
||||
end
|
||||
|
||||
local cols, len = {}, 0
|
||||
|
||||
local x,y,w,h = self:getRect(item)
|
||||
|
||||
local projected_cols, projected_len = self:project(item, x,y,w,h, goalX,goalY, visitedFilter)
|
||||
|
||||
while projected_len > 0 do
|
||||
local col = projected_cols[1]
|
||||
len = len + 1
|
||||
cols[len] = col
|
||||
|
||||
visited[col.other] = true
|
||||
|
||||
local response = getResponseByName(self, col.type)
|
||||
|
||||
goalX, goalY, projected_cols, projected_len = response(
|
||||
self,
|
||||
col,
|
||||
x, y, w, h,
|
||||
goalX, goalY,
|
||||
visitedFilter
|
||||
)
|
||||
end
|
||||
|
||||
return goalX, goalY, cols, len
|
||||
end
|
||||
|
||||
|
||||
-- Public library functions
|
||||
|
||||
bump.newWorld = function(cellSize)
|
||||
cellSize = cellSize or 64
|
||||
assertIsPositiveNumber(cellSize, 'cellSize')
|
||||
local world = setmetatable({
|
||||
cellSize = cellSize,
|
||||
rects = {},
|
||||
rows = {},
|
||||
nonEmptyCells = {},
|
||||
responses = {}
|
||||
}, World_mt)
|
||||
|
||||
world:addResponse('touch', touch)
|
||||
world:addResponse('cross', cross)
|
||||
world:addResponse('slide', slide)
|
||||
world:addResponse('bounce', bounce)
|
||||
|
||||
return world
|
||||
end
|
||||
|
||||
bump.rect = {
|
||||
getNearestCorner = rect_getNearestCorner,
|
||||
getSegmentIntersectionIndices = rect_getSegmentIntersectionIndices,
|
||||
getDiff = rect_getDiff,
|
||||
containsPoint = rect_containsPoint,
|
||||
isIntersecting = rect_isIntersecting,
|
||||
getSquareDistance = rect_getSquareDistance,
|
||||
detectCollision = rect_detectCollision
|
||||
}
|
||||
|
||||
bump.responses = {
|
||||
touch = touch,
|
||||
cross = cross,
|
||||
slide = slide,
|
||||
bounce = bounce
|
||||
}
|
||||
|
||||
return bump
|
@ -1,4 +0,0 @@
|
||||
General Purpose 2D Collision Detection System
|
||||
|
||||
Documentation and examples here:
|
||||
http://vrld.github.com/HardonCollider
|
@ -1,99 +0,0 @@
|
||||
--[[
|
||||
Copyright (c) 2010-2011 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local function __NULL__() end
|
||||
|
||||
-- class "inheritance" by copying functions
|
||||
local function inherit(class, interface, ...)
|
||||
if not interface then return end
|
||||
assert(type(interface) == "table", "Can only inherit from other classes.")
|
||||
|
||||
-- __index and construct are not overwritten as for them class[name] is defined
|
||||
for name, func in pairs(interface) do
|
||||
if not class[name] then
|
||||
class[name] = func
|
||||
end
|
||||
end
|
||||
for super in pairs(interface.__is_a or {}) do
|
||||
class.__is_a[super] = true
|
||||
end
|
||||
|
||||
return inherit(class, ...)
|
||||
end
|
||||
|
||||
-- class builder
|
||||
local function new(args)
|
||||
local super = {}
|
||||
local name = '<unnamed class>'
|
||||
local constructor = args or __NULL__
|
||||
if type(args) == "table" then
|
||||
-- nasty hack to check if args.inherits is a table of classes or a class or nil
|
||||
super = (args.inherits or {}).__is_a and {args.inherits} or args.inherits or {}
|
||||
name = args.name or name
|
||||
constructor = args[1] or __NULL__
|
||||
end
|
||||
assert(type(constructor) == "function", 'constructor has to be nil or a function')
|
||||
|
||||
-- build class
|
||||
local class = {}
|
||||
class.__index = class
|
||||
class.__tostring = function() return ("<instance of %s>"):format(tostring(class)) end
|
||||
class.construct = constructor or __NULL__
|
||||
class.inherit = inherit
|
||||
class.__is_a = {[class] = true}
|
||||
class.is_a = function(self, other) return not not self.__is_a[other] end
|
||||
|
||||
-- inherit superclasses (see above)
|
||||
inherit(class, unpack(super))
|
||||
|
||||
-- syntactic sugar
|
||||
local meta = {
|
||||
__call = function(self, ...)
|
||||
local obj = {}
|
||||
setmetatable(obj, self)
|
||||
self.construct(obj, ...)
|
||||
return obj
|
||||
end,
|
||||
__tostring = function() return name end
|
||||
}
|
||||
return setmetatable(class, meta)
|
||||
end
|
||||
|
||||
-- interface for cross class-system compatibility (see https://github.com/bartbes/Class-Commons).
|
||||
if common_class ~= false and not common then
|
||||
common = {}
|
||||
function common.class(name, prototype, parent)
|
||||
local init = prototype.init or (parent or {}).init
|
||||
return new{name = name, inherits = {prototype, parent}, init}
|
||||
end
|
||||
function common.instance(class, ...)
|
||||
return class(...)
|
||||
end
|
||||
end
|
||||
|
||||
-- the module
|
||||
return setmetatable({new = new, inherit = inherit},
|
||||
{__call = function(_,...) return new(...) end})
|
@ -1,193 +0,0 @@
|
||||
--[[
|
||||
Copyright (c) 2012 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local _PACKAGE = (...):match("^(.+)%.[^%.]+")
|
||||
local vector = require(_PACKAGE .. '.vector-light')
|
||||
local huge, abs = math.huge, math.abs
|
||||
|
||||
local function support(shape_a, shape_b, dx, dy)
|
||||
local x,y = shape_a:support(dx,dy)
|
||||
return vector.sub(x,y, shape_b:support(-dx, -dy))
|
||||
end
|
||||
|
||||
-- returns closest edge to the origin
|
||||
local function closest_edge(simplex)
|
||||
local e = {dist = huge}
|
||||
|
||||
local i = #simplex-1
|
||||
for k = 1,#simplex-1,2 do
|
||||
local ax,ay = simplex[i], simplex[i+1]
|
||||
local bx,by = simplex[k], simplex[k+1]
|
||||
i = k
|
||||
|
||||
local ex,ey = vector.perpendicular(bx-ax, by-ay)
|
||||
local nx,ny = vector.normalize(ex,ey)
|
||||
local d = vector.dot(ax,ay, nx,ny)
|
||||
|
||||
if d < e.dist then
|
||||
e.dist = d
|
||||
e.nx, e.ny = nx, ny
|
||||
e.i = k
|
||||
end
|
||||
end
|
||||
|
||||
return e
|
||||
end
|
||||
|
||||
local function EPA(shape_a, shape_b, simplex)
|
||||
-- make sure simplex is oriented counter clockwise
|
||||
local cx,cy, bx,by, ax,ay = unpack(simplex)
|
||||
if vector.dot(ax-bx,ay-by, cx-bx,cy-by) < 0 then
|
||||
simplex[1],simplex[2] = ax,ay
|
||||
simplex[5],simplex[6] = cx,cy
|
||||
end
|
||||
|
||||
-- the expanding polytype algorithm
|
||||
local is_either_circle = shape_a._center or shape_b._center
|
||||
local last_diff_dist = huge
|
||||
while true do
|
||||
local e = closest_edge(simplex)
|
||||
local px,py = support(shape_a, shape_b, e.nx, e.ny)
|
||||
local d = vector.dot(px,py, e.nx, e.ny)
|
||||
|
||||
local diff_dist = d - e.dist
|
||||
if diff_dist < 1e-6 or (is_either_circle and abs(last_diff_dist - diff_dist) < 1e-10) then
|
||||
return -d*e.nx, -d*e.ny
|
||||
end
|
||||
last_diff_dist = diff_dist
|
||||
|
||||
-- simplex = {..., simplex[e.i-1], px, py, simplex[e.i]
|
||||
table.insert(simplex, e.i, py)
|
||||
table.insert(simplex, e.i, px)
|
||||
end
|
||||
end
|
||||
|
||||
-- : : origin must be in plane between A and B
|
||||
-- B o------o A since A is the furthest point on the MD
|
||||
-- : : in direction of the origin.
|
||||
local function do_line(simplex)
|
||||
local bx,by, ax,ay = unpack(simplex)
|
||||
|
||||
local abx,aby = bx-ax, by-ay
|
||||
|
||||
local dx,dy = vector.perpendicular(abx,aby)
|
||||
|
||||
if vector.dot(dx,dy, -ax,-ay) < 0 then
|
||||
dx,dy = -dx,-dy
|
||||
end
|
||||
return simplex, dx,dy
|
||||
end
|
||||
|
||||
-- B .'
|
||||
-- o-._ 1
|
||||
-- | `-. .' The origin can only be in regions 1, 3 or 4:
|
||||
-- | 4 o A 2 A lies on the edge of the MD and we came
|
||||
-- | _.-' '. from left of BC.
|
||||
-- o-' 3
|
||||
-- C '.
|
||||
local function do_triangle(simplex)
|
||||
local cx,cy, bx,by, ax,ay = unpack(simplex)
|
||||
local aox,aoy = -ax,-ay
|
||||
local abx,aby = bx-ax, by-ay
|
||||
local acx,acy = cx-ax, cy-ay
|
||||
|
||||
-- test region 1
|
||||
local dx,dy = vector.perpendicular(abx,aby)
|
||||
if vector.dot(dx,dy, acx,acy) > 0 then
|
||||
dx,dy = -dx,-dy
|
||||
end
|
||||
if vector.dot(dx,dy, aox,aoy) > 0 then
|
||||
-- simplex = {bx,by, ax,ay}
|
||||
simplex[1], simplex[2] = bx,by
|
||||
simplex[3], simplex[4] = ax,ay
|
||||
simplex[5], simplex[6] = nil, nil
|
||||
return simplex, dx,dy
|
||||
end
|
||||
|
||||
-- test region 3
|
||||
dx,dy = vector.perpendicular(acx,acy)
|
||||
if vector.dot(dx,dy, abx,aby) > 0 then
|
||||
dx,dy = -dx,-dy
|
||||
end
|
||||
if vector.dot(dx,dy, aox, aoy) > 0 then
|
||||
-- simplex = {cx,cy, ax,ay}
|
||||
simplex[3], simplex[4] = ax,ay
|
||||
simplex[5], simplex[6] = nil, nil
|
||||
return simplex, dx,dy
|
||||
end
|
||||
|
||||
-- must be in region 4
|
||||
return simplex
|
||||
end
|
||||
|
||||
local function GJK(shape_a, shape_b)
|
||||
local ax,ay = support(shape_a, shape_b, 1,0)
|
||||
if ax == 0 and ay == 0 then
|
||||
-- only true if shape_a and shape_b are touching in a vertex, e.g.
|
||||
-- .--- .---.
|
||||
-- | A | .-. | B | support(A, 1,0) = x
|
||||
-- '---x---. or : A :x---' support(B, -1,0) = x
|
||||
-- | B | `-' => support(A,B,1,0) = x - x = 0
|
||||
-- '---'
|
||||
-- Since CircleShape:support(dx,dy) normalizes dx,dy we have to opt
|
||||
-- out or the algorithm blows up. In accordance to the cases below
|
||||
-- choose to judge this situation as not colliding.
|
||||
return false
|
||||
end
|
||||
|
||||
local simplex = {ax,ay}
|
||||
local n = 2
|
||||
local dx,dy = -ax,-ay
|
||||
|
||||
-- first iteration: line case
|
||||
ax,ay = support(shape_a, shape_b, dx,dy)
|
||||
if vector.dot(ax,ay, dx,dy) <= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
simplex[n+1], simplex[n+2] = ax,ay
|
||||
simplex, dx, dy = do_line(simplex, dx, dy)
|
||||
n = 4
|
||||
|
||||
-- all other iterations must be the triangle case
|
||||
while true do
|
||||
ax,ay = support(shape_a, shape_b, dx,dy)
|
||||
|
||||
if vector.dot(ax,ay, dx,dy) <= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
simplex[n+1], simplex[n+2] = ax,ay
|
||||
simplex, dx, dy = do_triangle(simplex, dx,dy)
|
||||
n = #simplex
|
||||
|
||||
if n == 6 then
|
||||
return true, EPA(shape_a, shape_b, simplex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return GJK
|
@ -1,310 +0,0 @@
|
||||
--[[
|
||||
Copyright (c) 2011 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local _NAME, common_local = ..., common
|
||||
if not (type(common) == 'table' and common.class and common.instance) then
|
||||
assert(common_class ~= false, 'No class commons specification available.')
|
||||
require(_NAME .. '.class')
|
||||
end
|
||||
local Shapes = require(_NAME .. '.shapes')
|
||||
local Spatialhash = require(_NAME .. '.spatialhash')
|
||||
|
||||
-- reset global table `common' (required by class commons)
|
||||
if common_local ~= common then
|
||||
common_local, common = common, common_local
|
||||
end
|
||||
|
||||
local newPolygonShape = Shapes.newPolygonShape
|
||||
local newCircleShape = Shapes.newCircleShape
|
||||
local newPointShape = Shapes.newPointShape
|
||||
|
||||
local function __NULL__() end
|
||||
|
||||
local HC = {}
|
||||
function HC:init(cell_size, callback_collide, callback_stop)
|
||||
self._active_shapes = {}
|
||||
self._passive_shapes = {}
|
||||
self._ghost_shapes = {}
|
||||
self.groups = {}
|
||||
self._colliding_only_last_frame = {}
|
||||
|
||||
self.on_collide = callback_collide or __NULL__
|
||||
self.on_stop = callback_stop or __NULL__
|
||||
self._hash = common_local.instance(Spatialhash, cell_size)
|
||||
end
|
||||
|
||||
function HC:clear()
|
||||
self._active_shapes = {}
|
||||
self._passive_shapes = {}
|
||||
self._ghost_shapes = {}
|
||||
self.groups = {}
|
||||
self._colliding_only_last_frame = {}
|
||||
self._hash = common_local.instance(Spatialhash, self._hash.cell_size)
|
||||
return self
|
||||
end
|
||||
|
||||
function HC:setCallbacks(collide, stop)
|
||||
if type(collide) == "table" and not (getmetatable(collide) or {}).__call then
|
||||
stop = collide.stop
|
||||
collide = collide.collide
|
||||
end
|
||||
|
||||
if collide then
|
||||
assert(type(collide) == "function" or (getmetatable(collide) or {}).__call,
|
||||
"collision callback must be a function or callable table")
|
||||
self.on_collide = collide
|
||||
end
|
||||
|
||||
if stop then
|
||||
assert(type(stop) == "function" or (getmetatable(stop) or {}).__call,
|
||||
"stop callback must be a function or callable table")
|
||||
self.on_stop = stop
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function HC:addShape(shape)
|
||||
assert(shape.bbox and shape.collidesWith,
|
||||
"Cannot add custom shape: Incompatible shape.")
|
||||
|
||||
self._active_shapes[shape] = shape
|
||||
self._hash:insert(shape, shape:bbox())
|
||||
shape._groups = {}
|
||||
|
||||
local hash = self._hash
|
||||
local move, rotate,scale = shape.move, shape.rotate, shape.scale
|
||||
for _, func in ipairs{'move', 'rotate', 'scale'} do
|
||||
local old_func = shape[func]
|
||||
shape[func] = function(self, ...)
|
||||
local x1,y1,x2,y2 = self:bbox()
|
||||
old_func(self, ...)
|
||||
local x3,y3,x4,y4 = self:bbox()
|
||||
hash:update(self, x1,y1, x2,y2, x3,y3, x4,y4)
|
||||
end
|
||||
end
|
||||
|
||||
function shape:neighbors()
|
||||
local neighbors = hash:inRange(self:bbox())
|
||||
rawset(neighbors, self, nil)
|
||||
return neighbors
|
||||
end
|
||||
|
||||
function shape:_removeFromHash()
|
||||
return hash:remove(shape, self:bbox())
|
||||
end
|
||||
|
||||
function shape:inGroup(group)
|
||||
return self._groups[group]
|
||||
end
|
||||
|
||||
return shape
|
||||
end
|
||||
|
||||
function HC:activeShapes()
|
||||
return pairs(self._active_shapes)
|
||||
end
|
||||
|
||||
function HC:shapesInRange(x1,y1, x2,y2)
|
||||
return self._hash:inRange(x1,y1, x2,y2)
|
||||
end
|
||||
|
||||
function HC:addPolygon(...)
|
||||
return self:addShape(newPolygonShape(...))
|
||||
end
|
||||
|
||||
function HC:addRectangle(x,y,w,h)
|
||||
return self:addPolygon(x,y, x+w,y, x+w,y+h, x,y+h)
|
||||
end
|
||||
|
||||
function HC:addCircle(cx, cy, radius)
|
||||
return self:addShape(newCircleShape(cx,cy, radius))
|
||||
end
|
||||
|
||||
function HC:addPoint(x,y)
|
||||
return self:addShape(newPointShape(x,y))
|
||||
end
|
||||
|
||||
function HC:share_group(shape, other)
|
||||
for name,group in pairs(shape._groups) do
|
||||
if group[other] then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- check for collisions
|
||||
function HC:update(dt)
|
||||
-- cache for tested/colliding shapes
|
||||
local tested, colliding = {}, {}
|
||||
local function may_skip_test(shape, other)
|
||||
return (shape == other)
|
||||
or (tested[other] and tested[other][shape])
|
||||
or self._ghost_shapes[other]
|
||||
or self:share_group(shape, other)
|
||||
end
|
||||
|
||||
-- collect active shapes. necessary, because a callback might add shapes to
|
||||
-- _active_shapes, which will lead to undefined behavior (=random crashes) in
|
||||
-- next()
|
||||
local active = {}
|
||||
for shape in self:activeShapes() do
|
||||
active[shape] = shape
|
||||
end
|
||||
|
||||
local only_last_frame = self._colliding_only_last_frame
|
||||
for shape in pairs(active) do
|
||||
tested[shape] = {}
|
||||
for other in self._hash:rangeIter(shape:bbox()) do
|
||||
if not self._active_shapes[shape] then
|
||||
-- break out of this loop is shape was removed in a callback
|
||||
break
|
||||
end
|
||||
|
||||
if not may_skip_test(shape, other) then
|
||||
local collide, sx,sy = shape:collidesWith(other)
|
||||
if collide then
|
||||
if not colliding[shape] then colliding[shape] = {} end
|
||||
colliding[shape][other] = {sx, sy}
|
||||
|
||||
-- flag shape colliding this frame and call collision callback
|
||||
if only_last_frame[shape] then
|
||||
only_last_frame[shape][other] = nil
|
||||
end
|
||||
self.on_collide(dt, shape, other, sx, sy)
|
||||
end
|
||||
tested[shape][other] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- call stop callback on shapes that do not collide anymore
|
||||
for a,reg in pairs(only_last_frame) do
|
||||
for b, info in pairs(reg) do
|
||||
self.on_stop(dt, a, b, info[1], info[2])
|
||||
end
|
||||
end
|
||||
|
||||
self._colliding_only_last_frame = colliding
|
||||
end
|
||||
|
||||
-- get list of shapes at point (x,y)
|
||||
function HC:shapesAt(x, y)
|
||||
local shapes = {}
|
||||
for s in pairs(self._hash:cellAt(x,y)) do
|
||||
if s:contains(x,y) then
|
||||
shapes[#shapes+1] = s
|
||||
end
|
||||
end
|
||||
return shapes
|
||||
end
|
||||
|
||||
-- remove shape from internal tables and the hash
|
||||
function HC:remove(shape, ...)
|
||||
if not shape then return end
|
||||
self._active_shapes[shape] = nil
|
||||
self._passive_shapes[shape] = nil
|
||||
self._ghost_shapes[shape] = nil
|
||||
for name, group in pairs(shape._groups) do
|
||||
group[shape] = nil
|
||||
end
|
||||
shape:_removeFromHash()
|
||||
|
||||
return self:remove(...)
|
||||
end
|
||||
|
||||
-- group support
|
||||
function HC:addToGroup(group, shape, ...)
|
||||
if not shape then return end
|
||||
assert(self._active_shapes[shape] or self._passive_shapes[shape],
|
||||
"Shape is not registered with HC")
|
||||
if not self.groups[group] then self.groups[group] = {} end
|
||||
self.groups[group][shape] = true
|
||||
shape._groups[group] = self.groups[group]
|
||||
return self:addToGroup(group, ...)
|
||||
end
|
||||
|
||||
function HC:removeFromGroup(group, shape, ...)
|
||||
if not shape or not self.groups[group] then return end
|
||||
assert(self._active_shapes[shape] or self._passive_shapes[shape],
|
||||
"Shape is not registered with HC")
|
||||
self.groups[group][shape] = nil
|
||||
shape._groups[group] = nil
|
||||
return self:removeFromGroup(group, ...)
|
||||
end
|
||||
|
||||
function HC:setPassive(shape, ...)
|
||||
if not shape then return end
|
||||
if not self._ghost_shapes[shape] then
|
||||
assert(self._active_shapes[shape], "Shape is not active")
|
||||
self._active_shapes[shape] = nil
|
||||
self._passive_shapes[shape] = shape
|
||||
end
|
||||
return self:setPassive(...)
|
||||
end
|
||||
|
||||
function HC:setActive(shape, ...)
|
||||
if not shape then return end
|
||||
if not self._ghost_shapes[shape] then
|
||||
assert(self._passive_shapes[shape], "Shape is not passive")
|
||||
self._active_shapes[shape] = shape
|
||||
self._passive_shapes[shape] = nil
|
||||
end
|
||||
|
||||
return self:setActive(...)
|
||||
end
|
||||
|
||||
function HC:setGhost(shape, ...)
|
||||
if not shape then return end
|
||||
assert(self._active_shapes[shape] or self._passive_shapes[shape],
|
||||
"Shape is not registered with HC")
|
||||
|
||||
self._active_shapes[shape] = nil
|
||||
-- dont remove from passive shapes, see below
|
||||
self._ghost_shapes[shape] = shape
|
||||
return self:setGhost(...)
|
||||
end
|
||||
|
||||
function HC:setSolid(shape, ...)
|
||||
if not shape then return end
|
||||
assert(self._ghost_shapes[shape], "Shape not a ghost")
|
||||
|
||||
-- re-register shape. passive shapes were not unregistered above, so if a shape
|
||||
-- is not passive, it must be registered as active again.
|
||||
if not self._passive_shapes[shape] then
|
||||
self._active_shapes[shape] = shape
|
||||
end
|
||||
self._ghost_shapes[shape] = nil
|
||||
return self:setSolid(...)
|
||||
end
|
||||
|
||||
-- the module
|
||||
HC = common_local.class("HardonCollider", HC)
|
||||
local function new(...)
|
||||
return common_local.instance(HC, ...)
|
||||
end
|
||||
|
||||
return setmetatable({HardonCollider = HC, new = new},
|
||||
{__call = function(_,...) return new(...) end})
|
@ -1,474 +0,0 @@
|
||||
--[[
|
||||
Copyright (c) 2011 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local _PACKAGE, common_local = (...):match("^(.+)%.[^%.]+"), common
|
||||
if not (type(common) == 'table' and common.class and common.instance) then
|
||||
assert(common_class ~= false, 'No class commons specification available.')
|
||||
require(_PACKAGE .. '.class')
|
||||
common_local, common = common, common_local
|
||||
end
|
||||
local vector = require(_PACKAGE .. '.vector-light')
|
||||
|
||||
----------------------------
|
||||
-- Private helper functions
|
||||
--
|
||||
-- create vertex list of coordinate pairs
|
||||
local function toVertexList(vertices, x,y, ...)
|
||||
if not (x and y) then return vertices end -- no more arguments
|
||||
|
||||
vertices[#vertices + 1] = {x = x, y = y} -- set vertex
|
||||
return toVertexList(vertices, ...) -- recurse
|
||||
end
|
||||
|
||||
-- returns true if three vertices lie on a line
|
||||
local function areCollinear(p, q, r, eps)
|
||||
return math.abs(vector.det(q.x-p.x, q.y-p.y, r.x-p.x,r.y-p.y)) <= (eps or 1e-32)
|
||||
end
|
||||
-- remove vertices that lie on a line
|
||||
local function removeCollinear(vertices)
|
||||
local ret = {}
|
||||
local i,k = #vertices - 1, #vertices
|
||||
for l=1,#vertices do
|
||||
if not areCollinear(vertices[i], vertices[k], vertices[l]) then
|
||||
ret[#ret+1] = vertices[k]
|
||||
end
|
||||
i,k = k,l
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
-- get index of rightmost vertex (for testing orientation)
|
||||
local function getIndexOfleftmost(vertices)
|
||||
local idx = 1
|
||||
for i = 2,#vertices do
|
||||
if vertices[i].x < vertices[idx].x then
|
||||
idx = i
|
||||
end
|
||||
end
|
||||
return idx
|
||||
end
|
||||
|
||||
-- returns true if three points make a counter clockwise turn
|
||||
local function ccw(p, q, r)
|
||||
return vector.det(q.x-p.x, q.y-p.y, r.x-p.x, r.y-p.y) >= 0
|
||||
end
|
||||
|
||||
-- test wether a and b lie on the same side of the line c->d
|
||||
local function onSameSide(a,b, c,d)
|
||||
local px, py = d.x-c.x, d.y-c.y
|
||||
local l = vector.det(px,py, a.x-c.x, a.y-c.y)
|
||||
local m = vector.det(px,py, b.x-c.x, b.y-c.y)
|
||||
return l*m >= 0
|
||||
end
|
||||
|
||||
local function pointInTriangle(p, a,b,c)
|
||||
return onSameSide(p,a, b,c) and onSameSide(p,b, a,c) and onSameSide(p,c, a,b)
|
||||
end
|
||||
|
||||
-- test whether any point in vertices (but pqr) lies in the triangle pqr
|
||||
-- note: vertices is *set*, not a list!
|
||||
local function anyPointInTriangle(vertices, p,q,r)
|
||||
for v in pairs(vertices) do
|
||||
if v ~= p and v ~= q and v ~= r and pointInTriangle(v, p,q,r) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- test is the triangle pqr is an "ear" of the polygon
|
||||
-- note: vertices is *set*, not a list!
|
||||
local function isEar(p,q,r, vertices)
|
||||
return ccw(p,q,r) and not anyPointInTriangle(vertices, p,q,r)
|
||||
end
|
||||
|
||||
local function segmentsInterset(a,b, p,q)
|
||||
return not (onSameSide(a,b, p,q) or onSameSide(p,q, a,b))
|
||||
end
|
||||
|
||||
-- returns starting/ending indices of shared edge, i.e. if p and q share the
|
||||
-- edge with indices p1,p2 of p and q1,q2 of q, the return value is p1,q2
|
||||
local function getSharedEdge(p,q)
|
||||
local pindex = setmetatable({}, {__index = function(t,k)
|
||||
local s = {}
|
||||
t[k] = s
|
||||
return s
|
||||
end})
|
||||
|
||||
-- record indices of vertices in p by their coordinates
|
||||
for i = 1,#p do
|
||||
pindex[p[i].x][p[i].y] = i
|
||||
end
|
||||
|
||||
-- iterate over all edges in q. if both endpoints of that
|
||||
-- edge are in p as well, return the indices of the starting
|
||||
-- vertex
|
||||
local i,k = #q,1
|
||||
for k = 1,#q do
|
||||
local v,w = q[i], q[k]
|
||||
if pindex[v.x][v.y] and pindex[w.x][w.y] then
|
||||
return pindex[w.x][w.y], k
|
||||
end
|
||||
i = k
|
||||
end
|
||||
end
|
||||
|
||||
-----------------
|
||||
-- Polygon class
|
||||
--
|
||||
local Polygon = {}
|
||||
function Polygon:init(...)
|
||||
local vertices = removeCollinear( toVertexList({}, ...) )
|
||||
assert(#vertices >= 3, "Need at least 3 non collinear points to build polygon (got "..#vertices..")")
|
||||
|
||||
-- assert polygon is oriented counter clockwise
|
||||
local r = getIndexOfleftmost(vertices)
|
||||
local q = r > 1 and r - 1 or #vertices
|
||||
local s = r < #vertices and r + 1 or 1
|
||||
if not ccw(vertices[q], vertices[r], vertices[s]) then -- reverse order if polygon is not ccw
|
||||
local tmp = {}
|
||||
for i=#vertices,1,-1 do
|
||||
tmp[#tmp + 1] = vertices[i]
|
||||
end
|
||||
vertices = tmp
|
||||
end
|
||||
|
||||
-- assert polygon is not self-intersecting
|
||||
-- outer: only need to check segments #vert;1, 1;2, ..., #vert-3;#vert-2
|
||||
-- inner: only need to check unconnected segments
|
||||
local q,p = vertices[#vertices]
|
||||
for i = 1,#vertices-2 do
|
||||
p, q = q, vertices[i]
|
||||
for k = i+1,#vertices-1 do
|
||||
local a,b = vertices[k], vertices[k+1]
|
||||
assert(not segmentsInterset(p,q, a,b), 'Polygon may not intersect itself')
|
||||
end
|
||||
end
|
||||
|
||||
self.vertices = vertices
|
||||
-- make vertices immutable
|
||||
setmetatable(self.vertices, {__newindex = function() error("Thou shall not change a polygon's vertices!") end})
|
||||
|
||||
-- compute polygon area and centroid
|
||||
local p,q = vertices[#vertices], vertices[1]
|
||||
local det = vector.det(p.x,p.y, q.x,q.y) -- also used below
|
||||
self.area = det
|
||||
for i = 2,#vertices do
|
||||
p,q = q,vertices[i]
|
||||
self.area = self.area + vector.det(p.x,p.y, q.x,q.y)
|
||||
end
|
||||
self.area = self.area / 2
|
||||
|
||||
p,q = vertices[#vertices], vertices[1]
|
||||
self.centroid = {x = (p.x+q.x)*det, y = (p.y+q.y)*det}
|
||||
for i = 2,#vertices do
|
||||
p,q = q,vertices[i]
|
||||
det = vector.det(p.x,p.y, q.x,q.y)
|
||||
self.centroid.x = self.centroid.x + (p.x+q.x) * det
|
||||
self.centroid.y = self.centroid.y + (p.y+q.y) * det
|
||||
end
|
||||
self.centroid.x = self.centroid.x / (6 * self.area)
|
||||
self.centroid.y = self.centroid.y / (6 * self.area)
|
||||
|
||||
-- get outcircle
|
||||
self._radius = 0
|
||||
for i = 1,#vertices do
|
||||
self._radius = math.max(self._radius,
|
||||
vector.dist(vertices[i].x,vertices[i].y, self.centroid.x,self.centroid.y))
|
||||
end
|
||||
end
|
||||
local newPolygon
|
||||
|
||||
|
||||
-- return vertices as x1,y1,x2,y2, ..., xn,yn
|
||||
function Polygon:unpack()
|
||||
local v = {}
|
||||
for i = 1,#self.vertices do
|
||||
v[2*i-1] = self.vertices[i].x
|
||||
v[2*i] = self.vertices[i].y
|
||||
end
|
||||
return unpack(v)
|
||||
end
|
||||
|
||||
-- deep copy of the polygon
|
||||
function Polygon:clone()
|
||||
return Polygon( self:unpack() )
|
||||
end
|
||||
|
||||
-- get bounding box
|
||||
function Polygon:bbox()
|
||||
local ulx,uly = self.vertices[1].x, self.vertices[1].y
|
||||
local lrx,lry = ulx,uly
|
||||
for i=2,#self.vertices do
|
||||
local p = self.vertices[i]
|
||||
if ulx > p.x then ulx = p.x end
|
||||
if uly > p.y then uly = p.y end
|
||||
|
||||
if lrx < p.x then lrx = p.x end
|
||||
if lry < p.y then lry = p.y end
|
||||
end
|
||||
|
||||
return ulx,uly, lrx,lry
|
||||
end
|
||||
|
||||
-- a polygon is convex if all edges are oriented ccw
|
||||
function Polygon:isConvex()
|
||||
local function isConvex()
|
||||
local v = self.vertices
|
||||
if #v == 3 then return true end
|
||||
|
||||
if not ccw(v[#v], v[1], v[2]) then
|
||||
return false
|
||||
end
|
||||
for i = 2,#v-1 do
|
||||
if not ccw(v[i-1], v[i], v[i+1]) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
if not ccw(v[#v-1], v[#v], v[1]) then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- replace function so that this will only be computed once
|
||||
local status = isConvex()
|
||||
self.isConvex = function() return status end
|
||||
return status
|
||||
end
|
||||
|
||||
function Polygon:move(dx, dy)
|
||||
if not dy then
|
||||
dx, dy = dx:unpack()
|
||||
end
|
||||
for i,v in ipairs(self.vertices) do
|
||||
v.x = v.x + dx
|
||||
v.y = v.y + dy
|
||||
end
|
||||
self.centroid.x = self.centroid.x + dx
|
||||
self.centroid.y = self.centroid.y + dy
|
||||
end
|
||||
|
||||
function Polygon:rotate(angle, cx, cy)
|
||||
if not (cx and cy) then
|
||||
cx,cy = self.centroid.x, self.centroid.y
|
||||
end
|
||||
for i,v in ipairs(self.vertices) do
|
||||
-- v = (v - center):rotate(angle) + center
|
||||
v.x,v.y = vector.add(cx,cy, vector.rotate(angle, v.x-cx, v.y-cy))
|
||||
end
|
||||
local v = self.centroid
|
||||
v.x,v.y = vector.add(cx,cy, vector.rotate(angle, v.x-cx, v.y-cy))
|
||||
end
|
||||
|
||||
function Polygon:scale(s, cx,cy)
|
||||
if not (cx and cy) then
|
||||
cx,cy = self.centroid.x, self.centroid.y
|
||||
end
|
||||
for i,v in ipairs(self.vertices) do
|
||||
-- v = (v - center) * s + center
|
||||
v.x,v.y = vector.add(cx,cy, vector.mul(s, v.x-cx, v.y-cy))
|
||||
end
|
||||
self._radius = self._radius * s
|
||||
end
|
||||
|
||||
-- triangulation by the method of kong
|
||||
function Polygon:triangulate()
|
||||
if #self.vertices == 3 then return {self:clone()} end
|
||||
|
||||
local vertices = self.vertices
|
||||
|
||||
local next_idx, prev_idx = {}, {}
|
||||
for i = 1,#vertices do
|
||||
next_idx[i], prev_idx[i] = i+1,i-1
|
||||
end
|
||||
next_idx[#next_idx], prev_idx[1] = 1, #prev_idx
|
||||
|
||||
local concave = {}
|
||||
for i, v in ipairs(vertices) do
|
||||
if not ccw(vertices[prev_idx[i]], v, vertices[next_idx[i]]) then
|
||||
concave[v] = true
|
||||
end
|
||||
end
|
||||
|
||||
local triangles = {}
|
||||
local n_vert, current, skipped, next, prev = #vertices, 1, 0
|
||||
while n_vert > 3 do
|
||||
next, prev = next_idx[current], prev_idx[current]
|
||||
local p,q,r = vertices[prev], vertices[current], vertices[next]
|
||||
if isEar(p,q,r, concave) then
|
||||
triangles[#triangles+1] = newPolygon(p.x,p.y, q.x,q.y, r.x,r.y)
|
||||
next_idx[prev], prev_idx[next] = next, prev
|
||||
concave[q] = nil
|
||||
n_vert, skipped = n_vert - 1, 0
|
||||
else
|
||||
skipped = skipped + 1
|
||||
assert(skipped <= n_vert, "Cannot triangulate polygon")
|
||||
end
|
||||
current = next
|
||||
end
|
||||
|
||||
next, prev = next_idx[current], prev_idx[current]
|
||||
local p,q,r = vertices[prev], vertices[current], vertices[next]
|
||||
triangles[#triangles+1] = newPolygon(p.x,p.y, q.x,q.y, r.x,r.y)
|
||||
return triangles
|
||||
end
|
||||
|
||||
-- return merged polygon if possible or nil otherwise
|
||||
function Polygon:mergedWith(other)
|
||||
local p,q = getSharedEdge(self.vertices, other.vertices)
|
||||
assert(p and q, "Polygons do not share an edge")
|
||||
|
||||
local ret = {}
|
||||
for i = 1,p-1 do
|
||||
ret[#ret+1] = self.vertices[i].x
|
||||
ret[#ret+1] = self.vertices[i].y
|
||||
end
|
||||
|
||||
for i = 0,#other.vertices-2 do
|
||||
i = ((i-1 + q) % #other.vertices) + 1
|
||||
ret[#ret+1] = other.vertices[i].x
|
||||
ret[#ret+1] = other.vertices[i].y
|
||||
end
|
||||
|
||||
for i = p+1,#self.vertices do
|
||||
ret[#ret+1] = self.vertices[i].x
|
||||
ret[#ret+1] = self.vertices[i].y
|
||||
end
|
||||
|
||||
return newPolygon(unpack(ret))
|
||||
end
|
||||
|
||||
-- split polygon into convex polygons.
|
||||
-- note that this won't be the optimal split in most cases, as
|
||||
-- finding the optimal split is a really hard problem.
|
||||
-- the method is to first triangulate and then greedily merge
|
||||
-- the triangles.
|
||||
function Polygon:splitConvex()
|
||||
-- edge case: polygon is a triangle or already convex
|
||||
if #self.vertices <= 3 or self:isConvex() then return {self:clone()} end
|
||||
|
||||
local convex = self:triangulate()
|
||||
local i = 1
|
||||
repeat
|
||||
local p = convex[i]
|
||||
local k = i + 1
|
||||
while k <= #convex do
|
||||
local success, merged = pcall(function() return p:mergedWith(convex[k]) end)
|
||||
if success and merged:isConvex() then
|
||||
convex[i] = merged
|
||||
p = convex[i]
|
||||
table.remove(convex, k)
|
||||
else
|
||||
k = k + 1
|
||||
end
|
||||
end
|
||||
i = i + 1
|
||||
until i >= #convex
|
||||
|
||||
return convex
|
||||
end
|
||||
|
||||
function Polygon:contains(x,y)
|
||||
-- test if an edge cuts the ray
|
||||
local function cut_ray(p,q)
|
||||
return ((p.y > y and q.y < y) or (p.y < y and q.y > y)) -- possible cut
|
||||
and (x - p.x < (y - p.y) * (q.x - p.x) / (q.y - p.y)) -- x < cut.x
|
||||
end
|
||||
|
||||
-- test if the ray crosses boundary from interior to exterior.
|
||||
-- this is needed due to edge cases, when the ray passes through
|
||||
-- polygon corners
|
||||
local function cross_boundary(p,q)
|
||||
return (p.y == y and p.x > x and q.y < y)
|
||||
or (q.y == y and q.x > x and p.y < y)
|
||||
end
|
||||
|
||||
local v = self.vertices
|
||||
local in_polygon = false
|
||||
local p,q = v[#v],v[#v]
|
||||
for i = 1, #v do
|
||||
p,q = q,v[i]
|
||||
if cut_ray(p,q) or cross_boundary(p,q) then
|
||||
in_polygon = not in_polygon
|
||||
end
|
||||
end
|
||||
return in_polygon
|
||||
end
|
||||
|
||||
function Polygon:intersectionsWithRay(x,y, dx,dy)
|
||||
local nx,ny = vector.perpendicular(dx,dy)
|
||||
local wx,xy,det
|
||||
|
||||
local ts = {} -- ray parameters of each intersection
|
||||
local q1,q2 = nil, self.vertices[#self.vertices]
|
||||
for i = 1, #self.vertices do
|
||||
q1,q2 = q2,self.vertices[i]
|
||||
wx,wy = q2.x - q1.x, q2.y - q1.y
|
||||
det = vector.det(dx,dy, wx,wy)
|
||||
|
||||
if det ~= 0 then
|
||||
-- there is an intersection point. check if it lies on both
|
||||
-- the ray and the segment.
|
||||
local rx,ry = q2.x - x, q2.y - y
|
||||
local l = vector.det(rx,ry, wx,wy) / det
|
||||
local m = vector.det(dx,dy, rx,ry) / det
|
||||
if m >= 0 and m <= 1 then
|
||||
-- we cannot jump out early here (i.e. when l > tmin) because
|
||||
-- the polygon might be concave
|
||||
ts[#ts+1] = l
|
||||
end
|
||||
else
|
||||
-- lines parralel or incident. get distance of line to
|
||||
-- anchor point. if they are incident, check if an endpoint
|
||||
-- lies on the ray
|
||||
local dist = vector.dot(q1.x-x,q1.y-y, nx,ny)
|
||||
if dist == 0 then
|
||||
local l = vector.dot(dx,dy, q1.x-x,q1.y-y)
|
||||
local m = vector.dot(dx,dy, q2.x-x,q2.y-y)
|
||||
if l >= m then
|
||||
ts[#ts+1] = l
|
||||
else
|
||||
ts[#ts+1] = m
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ts
|
||||
end
|
||||
|
||||
function Polygon:intersectsRay(x,y, dx,dy)
|
||||
local tmin = math.huge
|
||||
for _, t in ipairs(self:intersectionsWithRay(x,y,dx,dy)) do
|
||||
tmin = math.min(tmin, t)
|
||||
end
|
||||
return tmin ~= math.huge, tmin
|
||||
end
|
||||
|
||||
Polygon = common_local.class('Polygon', Polygon)
|
||||
newPolygon = function(...) return common_local.instance(Polygon, ...) end
|
||||
return Polygon
|
@ -1,466 +0,0 @@
|
||||
--[[
|
||||
Copyright (c) 2011 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local math_min, math_sqrt, math_huge = math.min, math.sqrt, math.huge
|
||||
|
||||
local _PACKAGE, common_local = (...):match("^(.+)%.[^%.]+"), common
|
||||
if not (type(common) == 'table' and common.class and common.instance) then
|
||||
assert(common_class ~= false, 'No class commons specification available.')
|
||||
require(_PACKAGE .. '.class')
|
||||
end
|
||||
local vector = require(_PACKAGE .. '.vector-light')
|
||||
local Polygon = require(_PACKAGE .. '.polygon')
|
||||
local GJK = require(_PACKAGE .. '.gjk') -- actual collision detection
|
||||
|
||||
-- reset global table `common' (required by class commons)
|
||||
if common_local ~= common then
|
||||
common_local, common = common, common_local
|
||||
end
|
||||
|
||||
--
|
||||
-- base class
|
||||
--
|
||||
local Shape = {}
|
||||
function Shape:init(t)
|
||||
self._type = t
|
||||
self._rotation = 0
|
||||
end
|
||||
|
||||
function Shape:moveTo(x,y)
|
||||
local cx,cy = self:center()
|
||||
self:move(x - cx, y - cy)
|
||||
end
|
||||
|
||||
function Shape:rotation()
|
||||
return self._rotation
|
||||
end
|
||||
|
||||
function Shape:rotate(angle)
|
||||
self._rotation = self._rotation + angle
|
||||
end
|
||||
|
||||
function Shape:setRotation(angle, x,y)
|
||||
return self:rotate(angle - self._rotation, x,y)
|
||||
end
|
||||
|
||||
--
|
||||
-- class definitions
|
||||
--
|
||||
local ConvexPolygonShape = {}
|
||||
function ConvexPolygonShape:init(polygon)
|
||||
Shape.init(self, 'polygon')
|
||||
assert(polygon:isConvex(), "Polygon is not convex.")
|
||||
self._polygon = polygon
|
||||
end
|
||||
|
||||
local ConcavePolygonShape = {}
|
||||
function ConcavePolygonShape:init(poly)
|
||||
Shape.init(self, 'compound')
|
||||
self._polygon = poly
|
||||
self._shapes = poly:splitConvex()
|
||||
for i,s in ipairs(self._shapes) do
|
||||
self._shapes[i] = common_local.instance(ConvexPolygonShape, s)
|
||||
end
|
||||
end
|
||||
|
||||
local CircleShape = {}
|
||||
function CircleShape:init(cx,cy, radius)
|
||||
Shape.init(self, 'circle')
|
||||
self._center = {x = cx, y = cy}
|
||||
self._radius = radius
|
||||
end
|
||||
|
||||
local PointShape = {}
|
||||
function PointShape:init(x,y)
|
||||
Shape.init(self, 'point')
|
||||
self._pos = {x = x, y = y}
|
||||
end
|
||||
|
||||
--
|
||||
-- collision functions
|
||||
--
|
||||
function ConvexPolygonShape:support(dx,dy)
|
||||
local v = self._polygon.vertices
|
||||
local max, vmax = -math_huge
|
||||
for i = 1,#v do
|
||||
local d = vector.dot(v[i].x,v[i].y, dx,dy)
|
||||
if d > max then
|
||||
max, vmax = d, v[i]
|
||||
end
|
||||
end
|
||||
return vmax.x, vmax.y
|
||||
end
|
||||
|
||||
function CircleShape:support(dx,dy)
|
||||
return vector.add(self._center.x, self._center.y,
|
||||
vector.mul(self._radius, vector.normalize(dx,dy)))
|
||||
end
|
||||
|
||||
-- collision dispatching:
|
||||
-- let circle shape or compund shape handle the collision
|
||||
function ConvexPolygonShape:collidesWith(other)
|
||||
if self == other then return false end
|
||||
if other._type ~= 'polygon' then
|
||||
local collide, sx,sy = other:collidesWith(self)
|
||||
return collide, sx and -sx, sy and -sy
|
||||
end
|
||||
|
||||
-- else: type is POLYGON
|
||||
return GJK(self, other)
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:collidesWith(other)
|
||||
if self == other then return false end
|
||||
if other._type == 'point' then
|
||||
return other:collidesWith(self)
|
||||
end
|
||||
|
||||
-- TODO: better way of doing this. report all the separations?
|
||||
local collide,dx,dy = false,0,0
|
||||
for _,s in ipairs(self._shapes) do
|
||||
local status, sx,sy = s:collidesWith(other)
|
||||
collide = collide or status
|
||||
if status then
|
||||
if math.abs(dx) < math.abs(sx) then
|
||||
dx = sx
|
||||
end
|
||||
if math.abs(dy) < math.abs(sy) then
|
||||
dy = sy
|
||||
end
|
||||
end
|
||||
end
|
||||
return collide, dx, dy
|
||||
end
|
||||
|
||||
function CircleShape:collidesWith(other)
|
||||
if self == other then return false end
|
||||
if other._type == 'circle' then
|
||||
local px,py = self._center.x-other._center.x, self._center.y-other._center.y
|
||||
local d = vector.len2(px,py)
|
||||
local radii = self._radius + other._radius
|
||||
if d < radii*radii then
|
||||
-- if circles overlap, push it out upwards
|
||||
if d == 0 then return true, 0,radii end
|
||||
-- otherwise push out in best direction
|
||||
return true, vector.mul(radii - math_sqrt(d), vector.normalize(px,py))
|
||||
end
|
||||
return false
|
||||
elseif other._type == 'polygon' then
|
||||
return GJK(self, other)
|
||||
end
|
||||
|
||||
-- else: let the other shape decide
|
||||
local collide, sx,sy = other:collidesWith(self)
|
||||
return collide, sx and -sx, sy and -sy
|
||||
end
|
||||
|
||||
function PointShape:collidesWith(other)
|
||||
if self == other then return false end
|
||||
if other._type == 'point' then
|
||||
return (self._pos == other._pos), 0,0
|
||||
end
|
||||
return other:contains(self._pos.x, self._pos.y), 0,0
|
||||
end
|
||||
|
||||
--
|
||||
-- point location/ray intersection
|
||||
--
|
||||
function ConvexPolygonShape:contains(x,y)
|
||||
return self._polygon:contains(x,y)
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:contains(x,y)
|
||||
return self._polygon:contains(x,y)
|
||||
end
|
||||
|
||||
function CircleShape:contains(x,y)
|
||||
return vector.len2(x-self._center.x, y-self._center.y) < self._radius * self._radius
|
||||
end
|
||||
|
||||
function PointShape:contains(x,y)
|
||||
return x == self._pos.x and y == self._pos.y
|
||||
end
|
||||
|
||||
|
||||
function ConcavePolygonShape:intersectsRay(x,y, dx,dy)
|
||||
return self._polygon:intersectsRay(x,y, dx,dy)
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:intersectsRay(x,y, dx,dy)
|
||||
return self._polygon:intersectsRay(x,y, dx,dy)
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:intersectionsWithRay(x,y, dx,dy)
|
||||
return self._polygon:intersectionsWithRay(x,y, dx,dy)
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:intersectionsWithRay(x,y, dx,dy)
|
||||
return self._polygon:intersectionsWithRay(x,y, dx,dy)
|
||||
end
|
||||
|
||||
-- circle intersection if distance of ray/center is smaller
|
||||
-- than radius.
|
||||
-- with r(s) = p + d*s = (x,y) + (dx,dy) * s defining the ray and
|
||||
-- (x - cx)^2 + (y - cy)^2 = r^2, this problem is eqivalent to
|
||||
-- solving [with c = (cx,cy)]:
|
||||
--
|
||||
-- d*d s^2 + 2 d*(p-c) s + (p-c)*(p-c)-r^2 = 0
|
||||
function CircleShape:intersectionsWithRay(x,y, dx,dy)
|
||||
local pcx,pcy = x-self._center.x, y-self._center.y
|
||||
|
||||
local a = vector.len2(dx,dy)
|
||||
local b = 2 * vector.dot(dx,dy, pcx,pcy)
|
||||
local c = vector.len2(pcx,pcy) - self._radius * self._radius
|
||||
local discr = b*b - 4*a*c
|
||||
|
||||
if discr < 0 then return {} end
|
||||
|
||||
discr = math_sqrt(discr)
|
||||
local ts, t1, t2 = {}, discr-b, -discr-b
|
||||
if t1 >= 0 then ts[#ts+1] = t1/(2*a) end
|
||||
if t2 >= 0 then ts[#ts+1] = t2/(2*a) end
|
||||
return ts
|
||||
end
|
||||
|
||||
function CircleShape:intersectsRay(x,y, dx,dy)
|
||||
local tmin = math_huge
|
||||
for _, t in ipairs(self:intersectionsWithRay(x,y,dx,dy)) do
|
||||
tmin = math_min(t, tmin)
|
||||
end
|
||||
return tmin ~= math_huge, tmin
|
||||
end
|
||||
|
||||
-- point shape intersects ray if it lies on the ray
|
||||
function PointShape:intersectsRay(x,y, dx,dy)
|
||||
local px,py = self._pos.x-x, self._pos.y-y
|
||||
local t = vector.dot(px,py, dx,dy) / vector.len2(dx,dy)
|
||||
return t >= 0, t
|
||||
end
|
||||
|
||||
function PointShape:intersectionsWithRay(x,y, dx,dy)
|
||||
local intersects, t = self:intersectsRay(x,y, dx,dy)
|
||||
return intersects and {t} or {}
|
||||
end
|
||||
|
||||
--
|
||||
-- auxiliary
|
||||
--
|
||||
function ConvexPolygonShape:center()
|
||||
return self._polygon.centroid.x, self._polygon.centroid.y
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:center()
|
||||
return self._polygon.centroid.x, self._polygon.centroid.y
|
||||
end
|
||||
|
||||
function CircleShape:center()
|
||||
return self._center.x, self._center.y
|
||||
end
|
||||
|
||||
function PointShape:center()
|
||||
return self._pos.x, self._pos.y
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:outcircle()
|
||||
local cx,cy = self:center()
|
||||
return cx,cy, self._polygon._radius
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:outcircle()
|
||||
local cx,cy = self:center()
|
||||
return cx,cy, self._polygon._radius
|
||||
end
|
||||
|
||||
function CircleShape:outcircle()
|
||||
local cx,cy = self:center()
|
||||
return cx,cy, self._radius
|
||||
end
|
||||
|
||||
function PointShape:outcircle()
|
||||
return self._pos.x, self._pos.y, 0
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:bbox()
|
||||
return self._polygon:bbox()
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:bbox()
|
||||
return self._polygon:bbox()
|
||||
end
|
||||
|
||||
function CircleShape:bbox()
|
||||
local cx,cy = self:center()
|
||||
local r = self._radius
|
||||
return cx-r,cy-r, cx+r,cy+r
|
||||
end
|
||||
|
||||
function PointShape:bbox()
|
||||
local x,y = self:center()
|
||||
return x,y,x,y
|
||||
end
|
||||
|
||||
|
||||
function ConvexPolygonShape:move(x,y)
|
||||
self._polygon:move(x,y)
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:move(x,y)
|
||||
self._polygon:move(x,y)
|
||||
for _,p in ipairs(self._shapes) do
|
||||
p:move(x,y)
|
||||
end
|
||||
end
|
||||
|
||||
function CircleShape:move(x,y)
|
||||
self._center.x = self._center.x + x
|
||||
self._center.y = self._center.y + y
|
||||
end
|
||||
|
||||
function PointShape:move(x,y)
|
||||
self._pos.x = self._pos.x + x
|
||||
self._pos.y = self._pos.y + y
|
||||
end
|
||||
|
||||
|
||||
function ConcavePolygonShape:rotate(angle,cx,cy)
|
||||
Shape.rotate(self, angle)
|
||||
if not (cx and cy) then
|
||||
cx,cy = self:center()
|
||||
end
|
||||
self._polygon:rotate(angle,cx,cy)
|
||||
for _,p in ipairs(self._shapes) do
|
||||
p:rotate(angle, cx,cy)
|
||||
end
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:rotate(angle, cx,cy)
|
||||
Shape.rotate(self, angle)
|
||||
self._polygon:rotate(angle, cx, cy)
|
||||
end
|
||||
|
||||
function CircleShape:rotate(angle, cx,cy)
|
||||
Shape.rotate(self, angle)
|
||||
if not (cx and cy) then return end
|
||||
self._center.x,self._center.y = vector.add(cx,cy, vector.rotate(angle, self._center.x-cx, self._center.y-cy))
|
||||
end
|
||||
|
||||
function PointShape:rotate(angle, cx,cy)
|
||||
Shape.rotate(self, angle)
|
||||
if not (cx and cy) then return end
|
||||
self._pos.x,self._pos.y = vector.add(cx,cy, vector.rotate(angle, self._pos.x-cx, self._pos.y-cy))
|
||||
end
|
||||
|
||||
|
||||
function ConcavePolygonShape:scale(s)
|
||||
assert(type(s) == "number" and s > 0, "Invalid argument. Scale must be greater than 0")
|
||||
local cx,cy = self:center()
|
||||
self._polygon:scale(s, cx,cy)
|
||||
for _, p in ipairs(self._shapes) do
|
||||
local dx,dy = vector.sub(cx,cy, p:center())
|
||||
p:scale(s)
|
||||
p:moveTo(cx-dx*s, cy-dy*s)
|
||||
end
|
||||
end
|
||||
|
||||
function ConvexPolygonShape:scale(s)
|
||||
assert(type(s) == "number" and s > 0, "Invalid argument. Scale must be greater than 0")
|
||||
self._polygon:scale(s, self:center())
|
||||
end
|
||||
|
||||
function CircleShape:scale(s)
|
||||
assert(type(s) == "number" and s > 0, "Invalid argument. Scale must be greater than 0")
|
||||
self._radius = self._radius * s
|
||||
end
|
||||
|
||||
function PointShape:scale()
|
||||
-- nothing
|
||||
end
|
||||
|
||||
|
||||
function ConvexPolygonShape:draw(mode)
|
||||
mode = mode or 'line'
|
||||
love.graphics.polygon(mode, self._polygon:unpack())
|
||||
end
|
||||
|
||||
function ConcavePolygonShape:draw(mode, wireframe)
|
||||
local mode = mode or 'line'
|
||||
if mode == 'line' then
|
||||
love.graphics.polygon('line', self._polygon:unpack())
|
||||
if not wireframe then return end
|
||||
end
|
||||
for _,p in ipairs(self._shapes) do
|
||||
love.graphics.polygon(mode, p._polygon:unpack())
|
||||
end
|
||||
end
|
||||
|
||||
function CircleShape:draw(mode, segments)
|
||||
love.graphics.circle(mode or 'line', self:outcircle())
|
||||
end
|
||||
|
||||
function PointShape:draw()
|
||||
love.graphics.point(self:center())
|
||||
end
|
||||
|
||||
|
||||
Shape = common_local.class('Shape', Shape)
|
||||
ConvexPolygonShape = common_local.class('ConvexPolygonShape', ConvexPolygonShape, Shape)
|
||||
ConcavePolygonShape = common_local.class('ConcavePolygonShape', ConcavePolygonShape, Shape)
|
||||
CircleShape = common_local.class('CircleShape', CircleShape, Shape)
|
||||
PointShape = common_local.class('PointShape', PointShape, Shape)
|
||||
|
||||
local function newPolygonShape(polygon, ...)
|
||||
-- create from coordinates if needed
|
||||
if type(polygon) == "number" then
|
||||
polygon = common_local.instance(Polygon, polygon, ...)
|
||||
else
|
||||
polygon = polygon:clone()
|
||||
end
|
||||
|
||||
if polygon:isConvex() then
|
||||
return common_local.instance(ConvexPolygonShape, polygon)
|
||||
end
|
||||
|
||||
return common_local.instance(ConcavePolygonShape, polygon)
|
||||
end
|
||||
|
||||
local function newCircleShape(...)
|
||||
return common_local.instance(CircleShape, ...)
|
||||
end
|
||||
|
||||
local function newPointShape(...)
|
||||
return common_local.instance(PointShape, ...)
|
||||
end
|
||||
|
||||
return {
|
||||
ConcavePolygonShape = ConcavePolygonShape,
|
||||
ConvexPolygonShape = ConvexPolygonShape,
|
||||
CircleShape = CircleShape,
|
||||
PointShape = PointShape,
|
||||
newPolygonShape = newPolygonShape,
|
||||
newCircleShape = newCircleShape,
|
||||
newPointShape = newPointShape,
|
||||
}
|
||||
|
@ -1,159 +0,0 @@
|
||||
--[[
|
||||
Copyright (c) 2011 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local floor = math.floor
|
||||
local min, max = math.min, math.max
|
||||
|
||||
local _PACKAGE, common_local = (...):match("^(.+)%.[^%.]+"), common
|
||||
if not (type(common) == 'table' and common.class and common.instance) then
|
||||
assert(common_class ~= false, 'No class commons specification available.')
|
||||
require(_PACKAGE .. '.class')
|
||||
common_local, common = common, common_local
|
||||
end
|
||||
|
||||
local Spatialhash = {}
|
||||
function Spatialhash:init(cell_size)
|
||||
self.cell_size = cell_size or 100
|
||||
self.cells = {}
|
||||
end
|
||||
|
||||
function Spatialhash:cellCoords(x,y)
|
||||
return floor(x / self.cell_size), floor(y / self.cell_size)
|
||||
end
|
||||
|
||||
function Spatialhash:cell(i,k)
|
||||
local row = rawget(self.cells, i)
|
||||
if not row then
|
||||
row = {}
|
||||
rawset(self.cells, i, row)
|
||||
end
|
||||
|
||||
local cell = rawget(row, k)
|
||||
if not cell then
|
||||
cell = setmetatable({}, {__mode = "kv"})
|
||||
rawset(row, k, cell)
|
||||
end
|
||||
|
||||
return cell
|
||||
end
|
||||
|
||||
function Spatialhash:cellAt(x,y)
|
||||
return self:cell(self:cellCoords(x,y))
|
||||
end
|
||||
|
||||
function Spatialhash:inRange(x1,y1, x2,y2)
|
||||
local set = {}
|
||||
x1, y1 = self:cellCoords(x1, y1)
|
||||
x2, y2 = self:cellCoords(x2, y2)
|
||||
for i = x1,x2 do
|
||||
for k = y1,y2 do
|
||||
for obj in pairs(self:cell(i,k)) do
|
||||
rawset(set, obj, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
return set
|
||||
end
|
||||
|
||||
function Spatialhash:rangeIter(...)
|
||||
return pairs(self:inRange(...))
|
||||
end
|
||||
|
||||
function Spatialhash:insert(obj, x1, y1, x2, y2)
|
||||
x1, y1 = self:cellCoords(x1, y1)
|
||||
x2, y2 = self:cellCoords(x2, y2)
|
||||
for i = x1,x2 do
|
||||
for k = y1,y2 do
|
||||
rawset(self:cell(i,k), obj, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Spatialhash:remove(obj, x1, y1, x2,y2)
|
||||
-- no bbox given. => must check all cells
|
||||
if not (x1 and y1 and x2 and y2) then
|
||||
for _,row in pairs(self.cells) do
|
||||
for _,cell in pairs(row) do
|
||||
rawset(cell, obj, nil)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- else: remove only from bbox
|
||||
x1,y1 = self:cellCoords(x1,y1)
|
||||
x2,y2 = self:cellCoords(x2,y2)
|
||||
for i = x1,x2 do
|
||||
for k = y1,y2 do
|
||||
rawset(self:cell(i,k), obj, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- update an objects position
|
||||
function Spatialhash:update(obj, old_x1,old_y1, old_x2,old_y2, new_x1,new_y1, new_x2,new_y2)
|
||||
old_x1, old_y1 = self:cellCoords(old_x1, old_y1)
|
||||
old_x2, old_y2 = self:cellCoords(old_x2, old_y2)
|
||||
|
||||
new_x1, new_y1 = self:cellCoords(new_x1, new_y1)
|
||||
new_x2, new_y2 = self:cellCoords(new_x2, new_y2)
|
||||
|
||||
if old_x1 == new_x1 and old_y1 == new_y1 and
|
||||
old_x2 == new_x2 and old_y2 == new_y2 then
|
||||
return
|
||||
end
|
||||
|
||||
for i = old_x1,old_x2 do
|
||||
for k = old_y1,old_y2 do
|
||||
rawset(self:cell(i,k), obj, nil)
|
||||
end
|
||||
end
|
||||
for i = new_x1,new_x2 do
|
||||
for k = new_y1,new_y2 do
|
||||
rawset(self:cell(i,k), obj, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Spatialhash:draw(how, show_empty, print_key)
|
||||
if show_empty == nil then show_empty = true end
|
||||
for k1,v in pairs(self.cells) do
|
||||
for k2,cell in pairs(v) do
|
||||
local is_empty = (next(cell) == nil)
|
||||
if show_empty or not is_empty then
|
||||
local x = k1 * self.cell_size
|
||||
local y = k2 * self.cell_size
|
||||
love.graphics.rectangle(how or 'line', x,y, self.cell_size, self.cell_size)
|
||||
|
||||
if print_key then
|
||||
love.graphics.print(("%d:%d"):format(k1,k2), x+3,y+3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return common_local.class('Spatialhash', Spatialhash)
|
@ -1,138 +0,0 @@
|
||||
--[[
|
||||
Copyright (c) 2012 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
local sqrt, cos, sin = math.sqrt, math.cos, math.sin
|
||||
|
||||
local function str(x,y)
|
||||
return "("..tonumber(x)..","..tonumber(y)..")"
|
||||
end
|
||||
|
||||
local function mul(s, x,y)
|
||||
return s*x, s*y
|
||||
end
|
||||
|
||||
local function div(s, x,y)
|
||||
return x/s, y/s
|
||||
end
|
||||
|
||||
local function add(x1,y1, x2,y2)
|
||||
return x1+x2, y1+y2
|
||||
end
|
||||
|
||||
local function sub(x1,y1, x2,y2)
|
||||
return x1-x2, y1-y2
|
||||
end
|
||||
|
||||
local function permul(x1,y1, x2,y2)
|
||||
return x1*x2, y1*y2
|
||||
end
|
||||
|
||||
local function dot(x1,y1, x2,y2)
|
||||
return x1*x2 + y1*y2
|
||||
end
|
||||
|
||||
local function det(x1,y1, x2,y2)
|
||||
return x1*y2 - y1*x2
|
||||
end
|
||||
|
||||
local function eq(x1,y1, x2,y2)
|
||||
return x1 == x2 and y1 == y2
|
||||
end
|
||||
|
||||
local function lt(x1,y1, x2,y2)
|
||||
return x1 < x2 or (x1 == x2 and y1 < y2)
|
||||
end
|
||||
|
||||
local function le(x1,y1, x2,y2)
|
||||
return x1 <= x2 and y1 <= y2
|
||||
end
|
||||
|
||||
local function len2(x,y)
|
||||
return x*x + y*y
|
||||
end
|
||||
|
||||
local function len(x,y)
|
||||
return sqrt(x*x + y*y)
|
||||
end
|
||||
|
||||
local function dist(x1,y1, x2,y2)
|
||||
return len(x1-x2, y1-y2)
|
||||
end
|
||||
|
||||
local function normalize(x,y)
|
||||
local l = len(x,y)
|
||||
return x/l, y/l
|
||||
end
|
||||
|
||||
local function rotate(phi, x,y)
|
||||
local c, s = cos(phi), sin(phi)
|
||||
return c*x - s*y, s*x + c*y
|
||||
end
|
||||
|
||||
local function perpendicular(x,y)
|
||||
return -y, x
|
||||
end
|
||||
|
||||
local function project(x,y, u,v)
|
||||
local s = (x*u + y*v) / (u*u + v*v)
|
||||
return s*u, s*v
|
||||
end
|
||||
|
||||
local function mirror(x,y, u,v)
|
||||
local s = 2 * (x*u + y*v) / (u*u + v*v)
|
||||
return s*u - x, s*v - y
|
||||
end
|
||||
|
||||
|
||||
-- the module
|
||||
return {
|
||||
str = str,
|
||||
|
||||
-- arithmetic
|
||||
mul = mul,
|
||||
div = div,
|
||||
add = add,
|
||||
sub = sub,
|
||||
permul = permul,
|
||||
dot = dot,
|
||||
det = det,
|
||||
cross = det,
|
||||
|
||||
-- relation
|
||||
eq = eq,
|
||||
lt = lt,
|
||||
le = le,
|
||||
|
||||
-- misc operations
|
||||
len2 = len2,
|
||||
len = len,
|
||||
dist = dist,
|
||||
normalize = normalize,
|
||||
rotate = rotate,
|
||||
perpendicular = perpendicular,
|
||||
project = project,
|
||||
mirror = mirror,
|
||||
}
|
@ -1,645 +0,0 @@
|
||||
--[[
|
||||
------------------------------------------------------------------------------
|
||||
Simple Tiled Implementation is licensed under the MIT Open Source License.
|
||||
(http://www.opensource.org/licenses/mit-license.html)
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2014 Landon Manning - LManning17@gmail.com - LandonManning.com
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
]]--
|
||||
|
||||
-- Simple Tiled Implementation v0.6.16
|
||||
|
||||
local bit = require "bit"
|
||||
local STI = {}
|
||||
local Map = {}
|
||||
|
||||
function STI.new(map)
|
||||
map = map .. ".lua"
|
||||
|
||||
-- Get path to map
|
||||
local path = map:reverse():find("[/\\]") or ""
|
||||
if path ~= "" then
|
||||
path = map:sub(1, 1 + (#map - path))
|
||||
end
|
||||
|
||||
-- Load map
|
||||
map = assert(love.filesystem.load(map), "File not found: " .. map)
|
||||
setfenv(map, {})
|
||||
map = setmetatable(map(), {__index = Map})
|
||||
|
||||
map.tiles = {}
|
||||
map.drawRange = {
|
||||
sx = 1,
|
||||
sy = 1,
|
||||
ex = map.width,
|
||||
ey = map.height,
|
||||
}
|
||||
|
||||
-- Set tiles, images
|
||||
local gid = 1
|
||||
for i, tileset in ipairs(map.tilesets) do
|
||||
local image = STI.formatPath(path..tileset.image)
|
||||
tileset.image = love.graphics.newImage(image)
|
||||
tileset.image:setFilter("nearest", "nearest")
|
||||
gid = map:setTiles(i, tileset, gid)
|
||||
end
|
||||
|
||||
-- Set layers
|
||||
for i, layer in ipairs(map.layers) do
|
||||
map:setLayer(layer, path)
|
||||
end
|
||||
|
||||
return map
|
||||
end
|
||||
|
||||
function STI.formatPath(path)
|
||||
local str = string.split(path, "/")
|
||||
|
||||
for i, segment in pairs(str) do
|
||||
if segment == ".." then
|
||||
str[i] = nil
|
||||
str[i-1] = nil
|
||||
end
|
||||
end
|
||||
|
||||
path = ""
|
||||
for _, segment in pairs(str) do
|
||||
path = path .. segment .. "/"
|
||||
end
|
||||
|
||||
return string.sub(path, 1, path:len()-1)
|
||||
end
|
||||
|
||||
function Map:setTiles(index, tileset, gid)
|
||||
local function getTiles(i, t, m, s)
|
||||
i = i - m
|
||||
local n = 0
|
||||
|
||||
while i >= t do
|
||||
i = i - t
|
||||
if n ~= 0 then i = i - s end
|
||||
if i >= 0 then n = n + 1 end
|
||||
end
|
||||
|
||||
return n
|
||||
end
|
||||
|
||||
local quad = love.graphics.newQuad
|
||||
local mw = self.tilewidth
|
||||
local iw = tileset.imagewidth
|
||||
local ih = tileset.imageheight
|
||||
local tw = tileset.tilewidth
|
||||
local th = tileset.tileheight
|
||||
local s = tileset.spacing
|
||||
local m = tileset.margin
|
||||
local w = getTiles(iw, tw, m, s)
|
||||
local h = getTiles(ih, th, m, s)
|
||||
|
||||
for y = 1, h do
|
||||
for x = 1, w do
|
||||
local qx = (x - 1) * tw + m + (x - 1) * s
|
||||
local qy = (y - 1) * th + m + (y - 1) * s
|
||||
local properties
|
||||
|
||||
for _, tile in pairs(tileset.tiles) do
|
||||
if tile.id == gid - tileset.firstgid + 1 then
|
||||
properties = tile.properties
|
||||
end
|
||||
end
|
||||
|
||||
local tile = {
|
||||
gid = gid,
|
||||
tileset = index,
|
||||
quad = quad(qx, qy, tw, th, iw, ih),
|
||||
properties = properties,
|
||||
sx = 1,
|
||||
sy = 1,
|
||||
r = 0,
|
||||
offset = {
|
||||
x = -mw,
|
||||
y = -th,
|
||||
},
|
||||
}
|
||||
|
||||
if self.orientation == "isometric" then
|
||||
tile.offset.x = -mw / 2
|
||||
end
|
||||
|
||||
--[[ THIS IS A TEMPORARY FIX FOR 0.9.1 ]]--
|
||||
if tileset.tileoffset then
|
||||
tile.offset.x = tile.offset.x + tileset.tileoffset.x
|
||||
tile.offset.y = tile.offset.y + tileset.tileoffset.y
|
||||
end
|
||||
|
||||
self.tiles[gid] = tile
|
||||
gid = gid + 1
|
||||
end
|
||||
end
|
||||
|
||||
return gid
|
||||
end
|
||||
|
||||
function Map:setLayer(layer, path)
|
||||
layer.x = layer.x or 0
|
||||
layer.y = layer.y or 0
|
||||
layer.update = function(dt) return end
|
||||
|
||||
if layer.type == "tilelayer" then
|
||||
self:setTileData(layer)
|
||||
self:setSpriteBatches(layer)
|
||||
layer.draw = function() self:drawTileLayer(layer) end
|
||||
elseif layer.type == "objectgroup" then
|
||||
layer.draw = function() self:drawObjectLayer(layer) end
|
||||
elseif layer.type == "imagelayer" then
|
||||
layer.draw = function() self:drawImageLayer(layer) end
|
||||
|
||||
local image = STI.formatPath(path..layer.image)
|
||||
if layer.image ~= "" then
|
||||
layer.image = love.graphics.newImage(image)
|
||||
end
|
||||
end
|
||||
|
||||
self.layers[layer.name] = layer
|
||||
end
|
||||
|
||||
function Map:setTileData(layer)
|
||||
local i = 1
|
||||
local map = {}
|
||||
|
||||
for y = 1, layer.height do
|
||||
map[y] = {}
|
||||
for x = 1, layer.width do
|
||||
local gid = layer.data[i]
|
||||
|
||||
if gid > 0 then
|
||||
local tile = self.tiles[gid]
|
||||
|
||||
if tile then
|
||||
map[y][x] = tile
|
||||
else
|
||||
local flipX = bit.status(gid, 31)
|
||||
local flipY = bit.status(gid, 30)
|
||||
local flipD = bit.status(gid, 29)
|
||||
local realgid = bit.band(gid, bit.bnot(bit.bor(2^31, 2^30, 2^29)))
|
||||
local tile = self.tiles[realgid]
|
||||
local data = {
|
||||
gid = tile.gid,
|
||||
tileset = tile.tileset,
|
||||
offset = tile.offset,
|
||||
quad = tile.quad,
|
||||
properties = tile.properties,
|
||||
sx = tile.sx,
|
||||
sy = tile.sy,
|
||||
r = tile.r,
|
||||
}
|
||||
|
||||
if flipX then
|
||||
if flipY then
|
||||
data.sx = -1
|
||||
data.sy = -1
|
||||
elseif flipD then
|
||||
data.r = math.rad(90)
|
||||
else
|
||||
data.sx = -1
|
||||
end
|
||||
elseif flipY then
|
||||
if flipD then
|
||||
data.r = math.rad(-90)
|
||||
else
|
||||
data.sy = -1
|
||||
end
|
||||
elseif flipD then
|
||||
data.r = math.rad(90)
|
||||
data.sy = -1
|
||||
end
|
||||
|
||||
self.tiles[gid] = data
|
||||
map[y][x] = self.tiles[gid]
|
||||
end
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
layer.data = map
|
||||
end
|
||||
|
||||
function Map:setSpriteBatches(layer)
|
||||
local newBatch = love.graphics.newSpriteBatch
|
||||
local w = love.graphics.getWidth()
|
||||
local h = love.graphics.getHeight()
|
||||
local tw = self.tilewidth
|
||||
local th = self.tileheight
|
||||
local bw = math.ceil(w / tw)
|
||||
local bh = math.ceil(h / th)
|
||||
|
||||
-- Minimum of 400 tiles per batch
|
||||
if bw < 20 then bw = 20 end
|
||||
if bh < 20 then bh = 20 end
|
||||
|
||||
local size = bw * bh
|
||||
local batches = {
|
||||
width = bw,
|
||||
height = bh,
|
||||
data = {},
|
||||
}
|
||||
|
||||
for y = 1, layer.height do
|
||||
local by = math.ceil(y / bh)
|
||||
|
||||
for x = 1, layer.width do
|
||||
local tile = layer.data[y][x]
|
||||
local bx = math.ceil(x / bw)
|
||||
|
||||
if tile then
|
||||
local ts = tile.tileset
|
||||
local image = self.tilesets[tile.tileset].image
|
||||
|
||||
batches.data[ts] = batches.data[ts] or {}
|
||||
batches.data[ts][by] = batches.data[ts][by] or {}
|
||||
batches.data[ts][by][bx] = batches.data[ts][by][bx] or newBatch(image, size)
|
||||
|
||||
local batch = batches.data[ts][by][bx]
|
||||
local tx, ty
|
||||
|
||||
if self.orientation == "orthogonal" then
|
||||
tx = x * tw + tile.offset.x
|
||||
ty = y * th + tile.offset.y
|
||||
|
||||
-- Compensation for scale/rotation shift
|
||||
if tile.sx < 0 then tx = tx + tw end
|
||||
if tile.sy < 0 then ty = ty + th end
|
||||
if tile.r > 0 then tx = tx + tw end
|
||||
if tile.r < 0 then ty = ty + th end
|
||||
elseif self.orientation == "isometric" then
|
||||
tx = (x - y) * (tw / 2) + tile.offset.x
|
||||
ty = (x + y) * (th / 2) + tile.offset.y
|
||||
elseif self.orientation == "staggered" then
|
||||
if y % 2 == 0 then
|
||||
tx = x * tw + tw / 2 + tile.offset.x
|
||||
else
|
||||
tx = x * tw + tile.offset.x
|
||||
end
|
||||
|
||||
ty = y * th / 2 + tile.offset.y
|
||||
end
|
||||
|
||||
batch:add(tile.quad, tx, ty, tile.r, tile.sx, tile.sy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
layer.batches = batches
|
||||
end
|
||||
|
||||
function Map:setDrawRange(tx, ty, w, h)
|
||||
tx = -tx
|
||||
ty = -ty
|
||||
local tw = self.tilewidth
|
||||
local th = self.tileheight
|
||||
local sx, sy, ex, ey
|
||||
|
||||
if self.orientation == "orthogonal" then
|
||||
sx = math.ceil(tx / tw)
|
||||
sy = math.ceil(ty / th)
|
||||
ex = math.ceil(sx + w / tw)
|
||||
ey = math.ceil(sy + h / th)
|
||||
elseif self.orientation == "isometric" then
|
||||
sx = math.ceil(((ty / (th / 2)) + (tx / (tw / 2))) / 2)
|
||||
sy = math.ceil(((ty / (th / 2)) - (tx / (tw / 2))) / 2 - h / th)
|
||||
ex = math.ceil(sx + (h / th) + (w / tw))
|
||||
ey = math.ceil(sy + (h / th) * 2 + (w / tw))
|
||||
elseif self.orientation == "staggered" then
|
||||
sx = math.ceil(tx / tw - 1)
|
||||
sy = math.ceil(ty / th)
|
||||
ex = math.ceil(sx + w / tw + 1)
|
||||
ey = math.ceil(sy + h / th * 2)
|
||||
end
|
||||
|
||||
self.drawRange = {
|
||||
sx = sx,
|
||||
sy = sy,
|
||||
ex = ex,
|
||||
ey = ey,
|
||||
}
|
||||
end
|
||||
|
||||
function Map:getCollisionMap(index)
|
||||
local layer = assert(self.layers[index], "Layer not found: " .. index)
|
||||
|
||||
assert(layer.type == "tilelayer", "Invalid layer type: " .. layer.type .. ". Layer must be of type: tilelayer")
|
||||
|
||||
local w = self.width
|
||||
local h = self.height
|
||||
local map = {
|
||||
type = layer.type,
|
||||
orientation = layer.orientation,
|
||||
collision = true,
|
||||
opacity = 0.5,
|
||||
data = {},
|
||||
}
|
||||
|
||||
for y=1, h do
|
||||
map.data[y] = {}
|
||||
for x=1, w do
|
||||
if layer.data[y][x] == nil then
|
||||
map.data[y][x] = 0
|
||||
else
|
||||
map.data[y][x] = 1
|
||||
|
||||
ctile = collider:addRectangle((x - 1) * self.tilewidth, (y - 1) * self.tileheight, self.tilewidth, self.tileheight)
|
||||
collider:setPassive(ctile)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return map
|
||||
end
|
||||
|
||||
function Map:addCustomLayer(name, index)
|
||||
local layer = {
|
||||
type = "customlayer",
|
||||
name = name,
|
||||
visible = true,
|
||||
opacity = 1,
|
||||
properties = {},
|
||||
}
|
||||
|
||||
function layer:draw() return end
|
||||
function layer:update(dt) return end
|
||||
|
||||
table.insert(self.layers, index, layer)
|
||||
self.layers[name] = self.layers[index]
|
||||
end
|
||||
|
||||
function Map:convertToCustomLayer(index)
|
||||
local layer = assert(self.layers[index], "Layer not found: " .. index)
|
||||
|
||||
layer.type = "customlayer"
|
||||
layer.x = nil
|
||||
layer.y = nil
|
||||
layer.width = nil
|
||||
layer.height = nil
|
||||
layer.encoding = nil
|
||||
layer.data = nil
|
||||
layer.objects = nil
|
||||
layer.image = nil
|
||||
|
||||
function layer:draw() return end
|
||||
function layer:update(dt) return end
|
||||
end
|
||||
|
||||
function Map:removeLayer(index)
|
||||
local layer = assert(self.layers[index], "Layer not found: " .. index)
|
||||
|
||||
if type(index) == "string" then
|
||||
for i, layer in ipairs(self.layers) do
|
||||
if layer.name == index then
|
||||
table.remove(self.layers, i)
|
||||
table.remove(self.layers, index)
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
local name = self.layers[index].name
|
||||
table.remove(self.layers, index)
|
||||
table.remove(self.layers, name)
|
||||
end
|
||||
end
|
||||
|
||||
function Map:update(dt)
|
||||
for _, layer in ipairs(self.layers) do
|
||||
layer:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function Map:draw()
|
||||
for _, layer in ipairs(self.layers) do
|
||||
if layer.visible and layer.opacity > 0 then
|
||||
self:drawLayer(layer)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Map:drawLayer(layer)
|
||||
love.graphics.setColor(255, 255, 255, 255 * layer.opacity)
|
||||
layer:draw()
|
||||
love.graphics.setColor(255, 255, 255, 255)
|
||||
end
|
||||
|
||||
function Map:drawTileLayer(layer)
|
||||
assert(layer.type == "tilelayer", "Invalid layer type: " .. layer.type .. ". Layer must be of type: tilelayer")
|
||||
|
||||
local bw = layer.batches.width
|
||||
local bh = layer.batches.height
|
||||
local sx = math.ceil((self.drawRange.sx - layer.x / self.tilewidth - 1) / bw)
|
||||
local sy = math.ceil((self.drawRange.sy - layer.y / self.tileheight - 1) / bh)
|
||||
local ex = math.ceil((self.drawRange.ex - layer.x / self.tilewidth + 1) / bw)
|
||||
local ey = math.ceil((self.drawRange.ey - layer.y / self.tileheight + 1) / bh)
|
||||
local mx = math.ceil(self.width / bw)
|
||||
local my = math.ceil(self.height / bh)
|
||||
|
||||
for by=sy, ey do
|
||||
for bx=sx, ex do
|
||||
if bx >= 1 and bx <= mx and by >= 1 and by <= my then
|
||||
for _, batches in pairs(layer.batches.data) do
|
||||
local batch = batches[by] and batches[by][bx]
|
||||
|
||||
if batch then
|
||||
love.graphics.draw(batch, math.floor(layer.x), math.floor(layer.y))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Map:drawObjectLayer(layer)
|
||||
assert(layer.type == "objectgroup", "Invalid layer type: " .. layer.type .. ". Layer must be of type: objectgroup")
|
||||
|
||||
local line = { 160, 160, 160, 255 * layer.opacity }
|
||||
local fill = { 160, 160, 160, 255 * layer.opacity * 0.2 }
|
||||
local shadow = { 0, 0, 0, 255 * layer.opacity }
|
||||
|
||||
local function drawEllipse(mode, x, y, rx, ry)
|
||||
local segments = 100
|
||||
local vertices = {}
|
||||
|
||||
table.insert(vertices, x + rx / 2)
|
||||
table.insert(vertices, y + ry / 2)
|
||||
|
||||
for i=0, segments do
|
||||
local angle = (i / segments) * math.pi * 2
|
||||
local px = x + rx / 2 + math.cos(angle) * rx / 2
|
||||
local py = y + ry / 2 + math.sin(angle) * ry / 2
|
||||
|
||||
table.insert(vertices, px)
|
||||
table.insert(vertices, py)
|
||||
end
|
||||
|
||||
love.graphics.polygon(mode, vertices)
|
||||
end
|
||||
|
||||
for _, object in ipairs(layer.objects) do
|
||||
local x = layer.x + object.x
|
||||
local y = layer.y + object.y
|
||||
|
||||
if object.shape == "rectangle" then
|
||||
love.graphics.setColor(fill)
|
||||
love.graphics.rectangle("fill", x, y, object.width, object.height)
|
||||
|
||||
love.graphics.setColor(shadow)
|
||||
love.graphics.rectangle("line", x+1, y+1, object.width, object.height)
|
||||
|
||||
love.graphics.setColor(line)
|
||||
love.graphics.rectangle("line", x, y, object.width, object.height)
|
||||
elseif object.shape == "ellipse" then
|
||||
love.graphics.setColor(fill)
|
||||
drawEllipse("fill", x, y, object.width, object.height)
|
||||
|
||||
love.graphics.setColor(shadow)
|
||||
drawEllipse("line", x+1, y+1, object.width, object.height)
|
||||
|
||||
love.graphics.setColor(line)
|
||||
drawEllipse("line", x, y, object.width, object.height)
|
||||
elseif object.shape == "polygon" then
|
||||
local points = {{},{}}
|
||||
|
||||
for _, point in ipairs(object.polygon) do
|
||||
table.insert(points[1], x + point.x)
|
||||
table.insert(points[1], y + point.y)
|
||||
table.insert(points[2], x + point.x+1)
|
||||
table.insert(points[2], y + point.y+1)
|
||||
end
|
||||
|
||||
love.graphics.setColor(fill)
|
||||
if not love.math.isConvex(points[1]) then
|
||||
local triangles = love.math.triangulate(points[1])
|
||||
for _, triangle in ipairs(triangles) do
|
||||
love.graphics.polygon("fill", triangle)
|
||||
end
|
||||
else
|
||||
love.graphics.polygon("fill", points[1])
|
||||
end
|
||||
|
||||
love.graphics.setColor(shadow)
|
||||
love.graphics.polygon("line", points[2])
|
||||
|
||||
love.graphics.setColor(line)
|
||||
love.graphics.polygon("line", points[1])
|
||||
elseif object.shape == "polyline" then
|
||||
local points = {{},{}}
|
||||
|
||||
for _, point in ipairs(object.polyline) do
|
||||
table.insert(points[1], x + point.x)
|
||||
table.insert(points[1], y + point.y)
|
||||
table.insert(points[2], x + point.x+1)
|
||||
table.insert(points[2], y + point.y+1)
|
||||
end
|
||||
|
||||
love.graphics.setColor(shadow)
|
||||
love.graphics.line(points[2])
|
||||
|
||||
love.graphics.setColor(line)
|
||||
love.graphics.line(points[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Map:drawImageLayer(layer)
|
||||
assert(layer.type == "imagelayer", "Invalid layer type: " .. layer.type .. ". Layer must be of type: imagelayer")
|
||||
|
||||
if layer.image ~= "" then
|
||||
love.graphics.draw(layer.image, layer.x, layer.y)
|
||||
end
|
||||
end
|
||||
|
||||
function Map:drawCollisionMap(layer)
|
||||
assert(layer.type == "tilelayer", "Invalid layer type: " .. layer.type .. ". Layer must be of type: tilelayer")
|
||||
assert(layer.collision, "This is not a collision layer")
|
||||
|
||||
local tw = self.tilewidth
|
||||
local th = self.tileheight
|
||||
|
||||
love.graphics.setColor(255, 255, 255, 255 * layer.opacity)
|
||||
|
||||
for y=1, self.height do
|
||||
for x=1, self.width do
|
||||
local tx, ty
|
||||
|
||||
if self.orientation == "orthogonal" then
|
||||
tx = (x - 1) * tw
|
||||
ty = (y - 1) * th
|
||||
elseif self.orientation == "isometric" then
|
||||
tx = (x - y) * (tw / 2) - self.tilewidth / 2
|
||||
ty = (x + y) * (th / 2) - self.tileheight
|
||||
elseif self.orientation == "staggered" then
|
||||
if y % 2 == 0 then
|
||||
tx = x * tw + tw / 2 - self.tilewidth
|
||||
else
|
||||
tx = x * tw - self.tilewidth
|
||||
end
|
||||
|
||||
ty = y * th / 2 - self.tileheight
|
||||
end
|
||||
|
||||
|
||||
if layer.data[y][x] == 1 then
|
||||
love.graphics.rectangle("fill", tx, ty, tw, th)
|
||||
else
|
||||
love.graphics.rectangle("line", tx, ty, tw, th)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
love.graphics.setColor(255, 255, 255, 255)
|
||||
end
|
||||
|
||||
-- http://wiki.interfaceware.com/534.html
|
||||
function string.split(s, d)
|
||||
local t = {}
|
||||
local i = 0
|
||||
local f
|
||||
local match = '(.-)' .. d .. '()'
|
||||
|
||||
if string.find(s, d) == nil then
|
||||
return {s}
|
||||
end
|
||||
|
||||
for sub, j in string.gmatch(s, match) do
|
||||
i = i + 1
|
||||
t[i] = sub
|
||||
f = j
|
||||
end
|
||||
|
||||
if i ~= 0 then
|
||||
t[i+1] = string.sub(s, f)
|
||||
end
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
function bit.status(num, digit)
|
||||
return bit.band(num, bit.lshift(1, digit)) ~= 0
|
||||
end
|
||||
|
||||
return STI
|
26
src/engine/libs/sti/LICENSE.md
Executable file
26
src/engine/libs/sti/LICENSE.md
Executable file
@ -0,0 +1,26 @@
|
||||
# Simple Tiled Implementation
|
||||
|
||||
This code is licensed under the [**MIT/X11 Open Source License**][MIT].
|
||||
|
||||
Copyright (c) 2014 Landon Manning - LManning17@gmail.com - [LandonManning.com][LM]
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
[MIT]: http://www.opensource.org/licenses/mit-license.html
|
||||
[LM]: http://LandonManning.com
|
96
src/engine/libs/sti/README.md
Executable file
96
src/engine/libs/sti/README.md
Executable file
@ -0,0 +1,96 @@
|
||||
# Simple Tiled Implementation
|
||||
|
||||
Simple Tiled Implementation is a [**Tiled**][Tiled] map loader and renderer designed for the **\*awesome\*** [**LÖVE**][LOVE] framework. Please read the [**documentation**][dox] to learn how it works!
|
||||
|
||||
## Quick Example
|
||||
|
||||
```lua
|
||||
-- This example uses the default Box2D (love.physics) plugin!!
|
||||
|
||||
local sti = require "sti"
|
||||
|
||||
function love.load()
|
||||
-- Grab window size
|
||||
windowWidth = love.graphics.getWidth()
|
||||
windowHeight = love.graphics.getHeight()
|
||||
|
||||
-- Set world meter size (in pixels)
|
||||
love.physics.setMeter(32)
|
||||
|
||||
-- Load a map exported to Lua from Tiled
|
||||
map = sti.new("assets/maps/map01.lua", { "box2d" })
|
||||
|
||||
-- Prepare physics world with horizontal and vertical gravity
|
||||
world = love.physics.newWorld(0, 0)
|
||||
|
||||
-- Prepare collision objects
|
||||
map:box2d_init(world)
|
||||
|
||||
-- Create a Custom Layer
|
||||
map:addCustomLayer("Sprite Layer", 3)
|
||||
|
||||
-- Add data to Custom Layer
|
||||
local spriteLayer = map.layers["Sprite Layer"]
|
||||
spriteLayer.sprites = {
|
||||
player = {
|
||||
image = love.graphics.newImage("assets/sprites/player.png"),
|
||||
x = 64,
|
||||
y = 64,
|
||||
r = 0,
|
||||
}
|
||||
}
|
||||
|
||||
-- Update callback for Custom Layer
|
||||
function spriteLayer:update(dt)
|
||||
for _, sprite in pairs(self.sprites) do
|
||||
sprite.r = sprite.r + math.rad(90 * dt)
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw callback for Custom Layer
|
||||
function spriteLayer:draw()
|
||||
for _, sprite in pairs(self.sprites) do
|
||||
local x = math.floor(sprite.x)
|
||||
local y = math.floor(sprite.y)
|
||||
local r = sprite.r
|
||||
love.graphics.draw(sprite.image, x, y, r)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
map:update(dt)
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
-- Translation would normally be based on a player's x/y
|
||||
local translateX = 0
|
||||
local translateY = 0
|
||||
|
||||
-- Draw Range culls unnecessary tiles
|
||||
map:setDrawRange(-translateX, -translateY, windowWidth, windowHeight)
|
||||
|
||||
-- Draw the map and all objects within
|
||||
map:draw()
|
||||
|
||||
-- Draw Collision Map (useful for debugging)
|
||||
love.graphics.setColor(255, 0, 0, 255)
|
||||
map:box2d_draw()
|
||||
|
||||
-- Reset color
|
||||
love.graphics.setColor(255, 255, 255, 255)
|
||||
end
|
||||
```
|
||||
|
||||
## Requirements
|
||||
|
||||
This library recommends LÖVE 0.9.2 or 0.10.0 and Tiled 0.14.1. If you are updating from an older version of Tiled, please re-export your Lua map files.
|
||||
|
||||
## License
|
||||
|
||||
This code is licensed under the [**MIT/X11 Open Source License**][MIT]. Check out the LICENSE file for more information.
|
||||
|
||||
[Tiled]: http://www.mapeditor.org/
|
||||
[LOVE]: https://www.love2d.org/
|
||||
[dox]: http://karai17.github.io/Simple-Tiled-Implementation/
|
||||
[MIT]: http://www.opensource.org/licenses/mit-license.html
|
53
src/engine/libs/sti/init.lua
Executable file
53
src/engine/libs/sti/init.lua
Executable file
@ -0,0 +1,53 @@
|
||||
--- Simple and fast Tiled map loader and renderer.
|
||||
-- @module sti
|
||||
-- @author Landon Manning
|
||||
-- @copyright 2015
|
||||
-- @license MIT/X11
|
||||
|
||||
local STI = {
|
||||
_LICENSE = "MIT/X11",
|
||||
_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
_VERSION = "0.14.1.12",
|
||||
_DESCRIPTION = "Simple Tiled Implementation is a Tiled Map Editor library designed for the *awesome* LÖVE framework.",
|
||||
cache = {}
|
||||
}
|
||||
|
||||
local path = (...):gsub('%.init$', '') .. "."
|
||||
local Map = require(path .. "map")
|
||||
|
||||
--- Instance a new map.
|
||||
-- @param path Path to the map file.
|
||||
-- @param plugins A list of plugins to load.
|
||||
-- @param ox Offset of map on the X axis (in pixels)
|
||||
-- @param oy Offset of map on the Y axis (in pixels)
|
||||
-- @return table The loaded Map.
|
||||
function STI.new(map, plugins, ox, oy)
|
||||
-- Check for valid map type
|
||||
local ext = map:sub(-4, -1)
|
||||
assert(ext == ".lua", string.format(
|
||||
"Invalid file type: %s. File must be of type: lua.",
|
||||
ext
|
||||
))
|
||||
|
||||
-- Get path to map
|
||||
local path = map:reverse():find("[/\\]") or ""
|
||||
if path ~= "" then
|
||||
path = map:sub(1, 1 + (#map - path))
|
||||
end
|
||||
|
||||
-- Load map
|
||||
map = love.filesystem.load(map)
|
||||
setfenv(map, {})
|
||||
map = setmetatable(map(), {__index = Map})
|
||||
|
||||
map:init(STI, path, plugins, ox, oy)
|
||||
|
||||
return map
|
||||
end
|
||||
|
||||
--- Flush image cache.
|
||||
function STI:flush()
|
||||
self.cache = {}
|
||||
end
|
||||
|
||||
return STI
|
1388
src/engine/libs/sti/map.lua
Executable file
1388
src/engine/libs/sti/map.lua
Executable file
File diff suppressed because it is too large
Load Diff
349
src/engine/libs/sti/plugins/box2d.lua
Executable file
349
src/engine/libs/sti/plugins/box2d.lua
Executable file
@ -0,0 +1,349 @@
|
||||
--- Box2D plugin for STI
|
||||
-- @module box2d
|
||||
-- @author Landon Manning
|
||||
-- @copyright 2015
|
||||
-- @license MIT/X11
|
||||
|
||||
return {
|
||||
box2d_LICENSE = "MIT/X11",
|
||||
box2d_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
box2d_VERSION = "2.3.2.1",
|
||||
box2d_DESCRIPTION = "Box2D hooks for STI.",
|
||||
|
||||
--- Initialize Box2D physics world.
|
||||
-- @param world The Box2D world to add objects to.
|
||||
-- @return nil
|
||||
box2d_init = function(map, world)
|
||||
assert(love.physics, "To use the Box2D plugin, please enable the love.physics module.")
|
||||
|
||||
local body = love.physics.newBody(world, map.offsetx, map.offsety)
|
||||
local collision = {
|
||||
body = body,
|
||||
}
|
||||
|
||||
local function convertEllipseToPolygon(x, y, w, h, max_segments)
|
||||
local function calc_segments(segments)
|
||||
local function vdist(a, b)
|
||||
local c = {
|
||||
x = a.x - b.x,
|
||||
y = a.y - b.y,
|
||||
}
|
||||
|
||||
return c.x * c.x + c.y * c.y
|
||||
end
|
||||
|
||||
segments = segments or 64
|
||||
local vertices = {}
|
||||
|
||||
local v = { 1, 2, math.ceil(segments/4-1), math.ceil(segments/4) }
|
||||
|
||||
local m
|
||||
if love.physics then
|
||||
m = love.physics.getMeter()
|
||||
else
|
||||
m = 32
|
||||
end
|
||||
|
||||
for _, i in ipairs(v) do
|
||||
local angle = (i / segments) * math.pi * 2
|
||||
local px = x + w / 2 + math.cos(angle) * w / 2
|
||||
local py = y + h / 2 + math.sin(angle) * h / 2
|
||||
|
||||
table.insert(vertices, { x = px / m, y = py / m })
|
||||
end
|
||||
|
||||
local dist1 = vdist(vertices[1], vertices[2])
|
||||
local dist2 = vdist(vertices[3], vertices[4])
|
||||
|
||||
-- Box2D threshold
|
||||
if dist1 < 0.0025 or dist2 < 0.0025 then
|
||||
return calc_segments(segments-2)
|
||||
end
|
||||
|
||||
return segments
|
||||
end
|
||||
|
||||
local segments = calc_segments(max_segments)
|
||||
local vertices = {}
|
||||
|
||||
table.insert(vertices, { x = x + w / 2, y = y + h / 2 })
|
||||
|
||||
for i=0, segments do
|
||||
local angle = (i / segments) * math.pi * 2
|
||||
local px = x + w / 2 + math.cos(angle) * w / 2
|
||||
local py = y + h / 2 + math.sin(angle) * h / 2
|
||||
|
||||
table.insert(vertices, { x = px, y = py })
|
||||
end
|
||||
|
||||
return vertices
|
||||
end
|
||||
|
||||
local function rotateVertex(v, x, y, cos, sin, oy)
|
||||
oy = oy or 0
|
||||
|
||||
local vertex = {
|
||||
x = v.x,
|
||||
y = v.y - oy,
|
||||
}
|
||||
|
||||
vertex.x = vertex.x - x
|
||||
vertex.y = vertex.y - y
|
||||
|
||||
local vx = cos * vertex.x - sin * vertex.y
|
||||
local vy = sin * vertex.x + cos * vertex.y
|
||||
|
||||
return vx + x, vy + y + oy
|
||||
end
|
||||
|
||||
local function addObjectToWorld(objshape, vertices, userdata, object)
|
||||
local shape
|
||||
|
||||
if objshape == "polyline" then
|
||||
shape = love.physics.newChainShape(false, unpack(vertices))
|
||||
else
|
||||
shape = love.physics.newPolygonShape(unpack(vertices))
|
||||
end
|
||||
|
||||
local fixture = love.physics.newFixture(body, shape)
|
||||
|
||||
fixture:setUserData(userdata)
|
||||
|
||||
if userdata.properties.sensor == "true" then
|
||||
fixture:setSensor(true)
|
||||
end
|
||||
|
||||
local obj = {
|
||||
object = object,
|
||||
shape = shape,
|
||||
fixture = fixture,
|
||||
}
|
||||
|
||||
table.insert(collision, obj)
|
||||
end
|
||||
|
||||
local function getPolygonVertices(object)
|
||||
local vertices = {}
|
||||
for _, vertex in ipairs(object.polygon) do
|
||||
table.insert(vertices, vertex.x + object.x)
|
||||
table.insert(vertices, vertex.y + object.y)
|
||||
end
|
||||
|
||||
return vertices
|
||||
end
|
||||
|
||||
local function calculateObjectPosition(object, tile)
|
||||
local o = {
|
||||
shape = object.shape,
|
||||
x = object.dx or object.x,
|
||||
y = object.dy or object.y,
|
||||
w = object.width,
|
||||
h = object.height,
|
||||
polygon = object.polygon or object.polyline or object.ellipse or object.rectangle
|
||||
}
|
||||
|
||||
local userdata = {
|
||||
object = o,
|
||||
properties = object.properties
|
||||
}
|
||||
|
||||
if o.shape == "rectangle" then
|
||||
o.r = object.rotation or 0
|
||||
local cos = math.cos(math.rad(o.r))
|
||||
local sin = math.sin(math.rad(o.r))
|
||||
local oy = 0
|
||||
|
||||
if object.gid then
|
||||
local tileset = map.tilesets[map.tiles[object.gid].tileset]
|
||||
local lid = object.gid - tileset.firstgid
|
||||
local tile = {}
|
||||
|
||||
-- This fixes a height issue
|
||||
o.y = o.y + map.tiles[object.gid].offset.y
|
||||
oy = tileset.tileheight
|
||||
|
||||
for _, t in ipairs(tileset.tiles) do
|
||||
if t.id == lid then
|
||||
tile = t
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if tile.objectGroup then
|
||||
for _, obj in ipairs(tile.objectGroup.objects) do
|
||||
-- Every object in the tile
|
||||
calculateObjectPosition(obj, object)
|
||||
end
|
||||
|
||||
return
|
||||
else
|
||||
o.w = map.tiles[object.gid].width
|
||||
o.h = map.tiles[object.gid].height
|
||||
end
|
||||
end
|
||||
|
||||
o.polygon = {
|
||||
{ x=0, y=0 },
|
||||
{ x=o.w, y=0 },
|
||||
{ x=o.w, y=o.h },
|
||||
{ x=0, y=o.h },
|
||||
}
|
||||
|
||||
for _, vertex in ipairs(o.polygon) do
|
||||
if map.orientation == "isometric" then
|
||||
vertex.x, vertex.y = map:convertIsometricToScreen(vertex.x, vertex.y)
|
||||
end
|
||||
|
||||
vertex.x, vertex.y = rotateVertex(vertex, o.x, o.y, cos, sin, oy)
|
||||
end
|
||||
|
||||
local vertices = getPolygonVertices(o)
|
||||
addObjectToWorld(o.shape, vertices, userdata, tile or object)
|
||||
elseif o.shape == "ellipse" then
|
||||
if not o.polygon then
|
||||
o.polygon = convertEllipseToPolygon(o.x, o.y, o.w, o.h)
|
||||
end
|
||||
local vertices = getPolygonVertices(o)
|
||||
local triangles = love.math.triangulate(vertices)
|
||||
|
||||
for _, triangle in ipairs(triangles) do
|
||||
addObjectToWorld(o.shape, triangle, userdata, tile or object)
|
||||
end
|
||||
elseif o.shape == "polygon" then
|
||||
local vertices = getPolygonVertices(o)
|
||||
local triangles = love.math.triangulate(vertices)
|
||||
|
||||
for _, triangle in ipairs(triangles) do
|
||||
addObjectToWorld(o.shape, triangle, userdata, tile or object)
|
||||
end
|
||||
elseif o.shape == "polyline" then
|
||||
local vertices = getPolygonVertices(o)
|
||||
addObjectToWorld(o.shape, vertices, userdata, tile or object)
|
||||
end
|
||||
end
|
||||
|
||||
for _, tile in pairs(map.tiles) do
|
||||
local tileset = map.tilesets[tile.tileset]
|
||||
|
||||
-- Every object in every instance of a tile
|
||||
if tile.objectGroup then
|
||||
if map.tileInstances[tile.gid] then
|
||||
for _, instance in ipairs(map.tileInstances[tile.gid]) do
|
||||
for _, object in ipairs(tile.objectGroup.objects) do
|
||||
object.dx = object.x + instance.x
|
||||
object.dy = object.y + instance.y
|
||||
calculateObjectPosition(object, instance)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Every instance of a tile
|
||||
elseif tile.properties and tile.properties.collidable == "true" and map.tileInstances[tile.gid] then
|
||||
for _, instance in ipairs(map.tileInstances[tile.gid]) do
|
||||
local object = {
|
||||
shape = "rectangle",
|
||||
x = instance.x,
|
||||
y = instance.y,
|
||||
width = tileset.tilewidth,
|
||||
height = tileset.tileheight,
|
||||
properties = tile.properties
|
||||
}
|
||||
|
||||
calculateObjectPosition(object, instance)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, layer in ipairs(map.layers) do
|
||||
-- Entire layer
|
||||
if layer.properties.collidable == "true" then
|
||||
if layer.type == "tilelayer" then
|
||||
for gid, tiles in pairs(map.tileInstances) do
|
||||
local tile = map.tiles[gid]
|
||||
local tileset = map.tilesets[tile.tileset]
|
||||
|
||||
for _, instance in ipairs(tiles) do
|
||||
if instance.layer == layer then
|
||||
local object = {
|
||||
shape = "rectangle",
|
||||
x = instance.x,
|
||||
y = instance.y,
|
||||
width = tileset.tilewidth,
|
||||
height = tileset.tileheight,
|
||||
properties = tile.properties
|
||||
}
|
||||
|
||||
calculateObjectPosition(object, instance)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif layer.type == "objectgroup" then
|
||||
for _, object in ipairs(layer.objects) do
|
||||
calculateObjectPosition(object)
|
||||
end
|
||||
elseif layer.type == "imagelayer" then
|
||||
local object = {
|
||||
shape = "rectangle",
|
||||
x = layer.x or 0,
|
||||
y = layer.y or 0,
|
||||
width = layer.width,
|
||||
height = layer.height,
|
||||
properties = layer.properties
|
||||
}
|
||||
|
||||
calculateObjectPosition(object)
|
||||
end
|
||||
end
|
||||
|
||||
-- Individual objects
|
||||
if layer.type == "objectgroup" then
|
||||
for _, object in ipairs(layer.objects) do
|
||||
if object.properties.collidable == "true" then
|
||||
calculateObjectPosition(object)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
map.box2d_collision = collision
|
||||
end,
|
||||
|
||||
--- Remove Box2D fixtures and shapes from world.
|
||||
-- @param index The index or name of the layer being removed
|
||||
-- @return nil
|
||||
box2d_removeLayer = function(map, index)
|
||||
local layer = assert(map.layers[index], "Layer not found: " .. index)
|
||||
local collision = map.box2d_collision
|
||||
|
||||
-- Remove collision objects
|
||||
for i=#collision, 1, -1 do
|
||||
local obj = collision[i]
|
||||
|
||||
if obj.object.layer == layer then
|
||||
obj.fixture:destroy()
|
||||
table.remove(collision, i)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
--- Draw Box2D physics world.
|
||||
-- @return nil
|
||||
box2d_draw = function(map)
|
||||
local collision = map.box2d_collision
|
||||
|
||||
for _, obj in ipairs(collision) do
|
||||
local points = {collision.body:getWorldPoints(obj.shape:getPoints())}
|
||||
|
||||
if #points == 4 then
|
||||
love.graphics.line(points)
|
||||
else
|
||||
love.graphics.polygon("line", points)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
--- Custom Properties in Tiled are used to tell this plugin what to do.
|
||||
-- @table Properties
|
||||
-- @field collidable set to "true", can be used on any Layer, Tile, or Object
|
||||
-- @field sensor set to "true", can be used on any Tile or Object that is also collidable
|
103
src/engine/libs/sti/plugins/bump.lua
Executable file
103
src/engine/libs/sti/plugins/bump.lua
Executable file
@ -0,0 +1,103 @@
|
||||
--- Bump.lua plugin for STI
|
||||
-- @module bump.lua
|
||||
-- @author David Serrano (BobbyJones|FrenchFryLord)
|
||||
-- @copyright 2016
|
||||
-- @license MIT/X11
|
||||
|
||||
return {
|
||||
|
||||
bump_LICENSE = "MIT/X11",
|
||||
bump_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
|
||||
bump_VERSION = "3.1.5.2",
|
||||
bump_DESCRIPTION = "Bump hooks for STI.",
|
||||
|
||||
|
||||
--- Adds each collidable tile to the Bump world.
|
||||
-- @param world The Bump world to add objects to.
|
||||
-- @return collidables table containing the handles to the objects in the Bump world.
|
||||
bump_init = function(map, world)
|
||||
local collidables = {}
|
||||
|
||||
for _, tileset in ipairs(map.tilesets) do
|
||||
for _, tile in ipairs(tileset.tiles) do
|
||||
local gid = tileset.firstgid + tile.id
|
||||
-- Every object in every instance of a tile
|
||||
if tile.properties and tile.properties.collidable == "true" and map.tileInstances[gid] then
|
||||
for _, instance in ipairs(map.tileInstances[gid]) do
|
||||
local t = {properties = tile.properties, x = instance.x + map.offsetx, y = instance.y + map.offsety, width = map.tilewidth, height = map.tileheight, layer = instance.layer }
|
||||
world:add(t, t.x,t.y, t.width,t.height)
|
||||
table.insert(collidables,t)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, layer in ipairs(map.layers) do
|
||||
-- Entire layer
|
||||
if layer.properties.collidable == "true" then
|
||||
if layer.type == "tilelayer" then
|
||||
for y, tiles in ipairs(layer.data) do
|
||||
for x, tile in pairs(tiles) do
|
||||
local t = {properties = tile.properties, x = x * map.tilewidth + tile.offset.x + map.offsetx, y = y * map.tileheight + tile.offset.y + map.offsety, width = tile.width, height = tile.height, layer = layer }
|
||||
world:add(t, t.x,t.y, t.width,t.height )
|
||||
table.insert(collidables,t)
|
||||
end
|
||||
end
|
||||
elseif layer.type == "imagelayer" then
|
||||
world:add(layer, layer.x,layer.y, layer.width,layer.height)
|
||||
table.insert(collidables,layer)
|
||||
end
|
||||
end
|
||||
-- individual collidable objects in a layer that is not "collidable"
|
||||
-- or whole collidable objects layer
|
||||
if layer.type == "objectgroup" then
|
||||
for _, obj in ipairs(layer.objects) do
|
||||
if (layer.properties and layer.properties.collidable == "true")
|
||||
or (obj.properties and obj.properties.collidable == "true") then
|
||||
if obj.shape == "rectangle" then
|
||||
local t = {properties = obj.properties, x = obj.x, y = obj.y, width = obj.width, height = obj.height, type = obj.type, name = obj.name, id = obj.id, gid = obj.gid, layer = layer }
|
||||
if obj.gid then t.y = t.y - obj.height end
|
||||
world:add(t, t.x,t.y, t.width,t.height )
|
||||
table.insert(collidables,t)
|
||||
end -- TODO implement other object shapes?
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
map.bump_collidables = collidables
|
||||
end,
|
||||
|
||||
--- Remove layer
|
||||
-- @params index to layer to be removed
|
||||
-- @params world bump world the holds the tiles
|
||||
-- @return nil
|
||||
bump_removeLayer = function(map, index, world)
|
||||
local layer = assert(map.layers[index], "Layer not found: " .. index)
|
||||
local collidables = map.bump_collidables
|
||||
|
||||
-- Remove collision objects
|
||||
for i=#collidables, 1, -1 do
|
||||
local obj = collidables[i]
|
||||
|
||||
if obj.layer == layer
|
||||
and (
|
||||
layer.properties.collidable == "true"
|
||||
or obj.properties.collidable == "true"
|
||||
) then
|
||||
world:remove(obj)
|
||||
table.remove(collidables, i)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
--- Draw bump collisions world.
|
||||
-- @params world bump world holding the tiles geometry
|
||||
-- @return nil
|
||||
bump_draw = function(map, world)
|
||||
for k,collidable in pairs(map.bump_collidables) do
|
||||
love.graphics.rectangle("line",world:getRect(collidable))
|
||||
end
|
||||
end
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
local object = {}
|
||||
|
||||
object.width = 64
|
||||
object.height = 64
|
||||
|
||||
function object.sortNorthSouth(a, b)
|
||||
return a.info.y < b.info.y
|
||||
end
|
||||
|
||||
return object
|
@ -1,8 +1,6 @@
|
||||
--will hold the currently playing sources
|
||||
local sources = {}
|
||||
|
||||
-- check for sources that finished playing and remove them
|
||||
-- add to love.update
|
||||
function love.audio.update()
|
||||
local remove = {}
|
||||
for _,s in pairs(sources) do
|
||||
@ -22,7 +20,7 @@ end
|
||||
local play = love.audio.play
|
||||
function love.audio.play(what, how, loop, finishedFunc)
|
||||
local src = {}
|
||||
if type(what) ~= "userdata" or not what:typeOf("Source") then
|
||||
if type(what) ~= 'userdata' or not what:typeOf('Source') then
|
||||
src.audio = love.audio.newSource(what, how)
|
||||
src.finishedFunc = finishedFunc
|
||||
src.audio:setLooping(loop or false)
|
||||
@ -34,7 +32,6 @@ function love.audio.play(what, how, loop, finishedFunc)
|
||||
return src
|
||||
end
|
||||
|
||||
-- stops a source
|
||||
local stop = love.audio.stop
|
||||
function love.audio.stop(src)
|
||||
if not src then return end
|
||||
|
@ -1,6 +1,6 @@
|
||||
local ui = {}
|
||||
ui = class('ui')
|
||||
|
||||
ui.relevantKeys = { "return", "up", "down" }
|
||||
ui.relevantInputs = { 'enter', 'up', 'down' }
|
||||
|
||||
ui.height = 240
|
||||
ui.fullMessage = ""
|
||||
@ -12,7 +12,7 @@ ui.textLines = {}
|
||||
ui.startLine = 1
|
||||
ui.endLine = 1
|
||||
|
||||
local font = love.graphics.newFont("assets/ui/font.ttf", 24)
|
||||
local font = love.graphics.newFont('assets/ui/font.ttf', 24)
|
||||
love.graphics.setFont(font)
|
||||
|
||||
ui.windowWidth = love.graphics.getWidth()
|
||||
@ -68,9 +68,9 @@ function ui:getMaxString(stringTail)
|
||||
end
|
||||
|
||||
if needsCutting and
|
||||
string.sub(stringTail, index + 1, index + 1) ~= " " then
|
||||
local cursor = "!"
|
||||
while cursor ~= " " and cursor ~= "" do
|
||||
string.sub(stringTail, index + 1, index + 1) ~= ' ' then
|
||||
local cursor = '!'
|
||||
while cursor ~= ' ' and cursor ~= '' do
|
||||
index = index - 1
|
||||
cursor = string.sub(stringTail, index, index)
|
||||
end
|
||||
@ -82,35 +82,40 @@ end
|
||||
function ui:draw()
|
||||
if ui.active then
|
||||
love.graphics.setColor(255, 255, 255, 150)
|
||||
love.graphics.rectangle("fill", 0, ui.windowHeight - ui.height, ui.windowWidth, ui.height)
|
||||
love.graphics.rectangle('fill', 0, ui.windowHeight - ui.height, ui.windowWidth, ui.height)
|
||||
|
||||
love.graphics.setColor(55, 60, 60, 255)
|
||||
love.graphics.printf(ui.fullMessage, ui.border, ui.windowHeight - ui.height + ui.border, ui.windowWidth - ui.border)
|
||||
end
|
||||
end
|
||||
|
||||
function ui:sendKey(key)
|
||||
if key == "up" then
|
||||
function ui:up()
|
||||
if ui.startLine > 1 then
|
||||
ui.startLine = ui.startLine - 1
|
||||
ui.endLine = ui.endLine - 1
|
||||
|
||||
ui:setLineRange(ui.startLine, ui.endLine)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if key == "down" then
|
||||
function ui:down()
|
||||
if ui.endLine < #ui.textLines then
|
||||
ui.startLine = ui.startLine + 1
|
||||
ui.endLine = ui.endLine + 1
|
||||
|
||||
ui:setLineRange(ui.startLine, ui.endLine)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if key == "return" then
|
||||
function ui:enter()
|
||||
ui.active = false
|
||||
end
|
||||
end
|
||||
|
||||
function ui:sendInput(input)
|
||||
local uiFunc = self[input]
|
||||
if uiFunc ~= nil then
|
||||
uiFunc(self)
|
||||
end
|
||||
end
|
||||
|
||||
return ui
|
||||
|
@ -1,11 +1,14 @@
|
||||
return {
|
||||
version = "1.1",
|
||||
luaversion = "5.1",
|
||||
tiledversion = "v0.15.1-76-g0cd1368",
|
||||
orientation = "orthogonal",
|
||||
renderorder = "right-down",
|
||||
width = 20,
|
||||
height = 20,
|
||||
tilewidth = 32,
|
||||
tileheight = 32,
|
||||
nextobjectid = 7,
|
||||
properties = {},
|
||||
tilesets = {
|
||||
{
|
||||
@ -23,7 +26,16 @@ return {
|
||||
y = 0
|
||||
},
|
||||
properties = {},
|
||||
tiles = {}
|
||||
terrains = {},
|
||||
tilecount = 1024,
|
||||
tiles = {
|
||||
{
|
||||
id = 184,
|
||||
properties = {
|
||||
["collidable"] = true
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "atlas01",
|
||||
@ -40,6 +52,8 @@ return {
|
||||
y = 0
|
||||
},
|
||||
properties = {},
|
||||
terrains = {},
|
||||
tilecount = 1024,
|
||||
tiles = {}
|
||||
},
|
||||
{
|
||||
@ -57,6 +71,8 @@ return {
|
||||
y = 0
|
||||
},
|
||||
properties = {},
|
||||
terrains = {},
|
||||
tilecount = 1024,
|
||||
tiles = {}
|
||||
},
|
||||
{
|
||||
@ -74,6 +90,8 @@ return {
|
||||
y = 0
|
||||
},
|
||||
properties = {},
|
||||
terrains = {},
|
||||
tilecount = 1024,
|
||||
tiles = {}
|
||||
}
|
||||
},
|
||||
@ -87,30 +105,12 @@ return {
|
||||
height = 20,
|
||||
visible = true,
|
||||
opacity = 1,
|
||||
offsetx = 0,
|
||||
offsety = 0,
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||||
properties = {},
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encoding = "lua",
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data = {
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||||
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||||
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}
|
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encoding = "base64",
|
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compression = "zlib",
|
||||
data = "eJztzsENgkAQQNEVFC9ShJpAAzYAEq1LglqHoFKHHLQOMNE2/CRLnJOHdQ8cOLzMZLL52WymVGbZDin2hg44it4JOS4o9GydxV78uF1Rit4NFZ6G7niIXo3mj94L76HXm97K6ff/hp7d3shXyoGLidbuYz0leeveeZj6396cfYGloQCh6EXsMdYGEmywFT2bPspTJQc="
|
||||
},
|
||||
{
|
||||
type = "tilelayer",
|
||||
@ -121,30 +121,12 @@ return {
|
||||
height = 20,
|
||||
visible = true,
|
||||
opacity = 1,
|
||||
offsetx = 0,
|
||||
offsety = 0,
|
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properties = {},
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encoding = "lua",
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data = {
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}
|
||||
encoding = "base64",
|
||||
compression = "zlib",
|
||||
data = "eJztk71OAkEURq+E3QSS3cUX4SdZXgPlFaRVflp4hQW0BRoT7bTkATTSgZS8gJYKhXQWHCpIZoCZhZIvOZlkJvfk3puMyPH5u1Dv/LRIABm4TNv5hhpfFkcO8lCAG0+kAoPUYV+YUO9KOK7gGspb/fUNfLpUcdSgDo0tXy+mr4OjC/fwYLk/m5jsT5cmdS0N/zF960SuSNtVz7h5ofbVVc+4GVM7cdXznE2++JPfnv4tZFdFy30lfRHH3/2+cMw8j/T0BM/wvqM/m7zh+ICRges2ELmDKtRgQs0nTGHGbMs98+kS4WhDB7rwg+cX5ieYax2PfnwIDPpaAcTwMd4="
|
||||
},
|
||||
{
|
||||
type = "tilelayer",
|
||||
@ -155,39 +137,24 @@ return {
|
||||
height = 20,
|
||||
visible = true,
|
||||
opacity = 1,
|
||||
offsetx = 0,
|
||||
offsety = 0,
|
||||
properties = {},
|
||||
encoding = "lua",
|
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data = {
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}
|
||||
encoding = "base64",
|
||||
compression = "zlib",
|
||||
data = "eJxjYBiaIJSPuuaVUtm8UTAKRgEquMxKXfM+U9k8XOAeFyo9ChAAANQNBIc="
|
||||
},
|
||||
{
|
||||
type = "objectgroup",
|
||||
name = "objects",
|
||||
visible = true,
|
||||
opacity = 1,
|
||||
offsetx = 0,
|
||||
offsety = 0,
|
||||
properties = {},
|
||||
objects = {
|
||||
{
|
||||
id = 1,
|
||||
name = "player",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
@ -197,9 +164,13 @@ return {
|
||||
height = 64,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
properties = {
|
||||
["collision"] = "player_collision",
|
||||
["has_controller"] = true
|
||||
}
|
||||
},
|
||||
{
|
||||
id = 2,
|
||||
name = "romata",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
@ -209,7 +180,40 @@ return {
|
||||
height = 64,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {}
|
||||
properties = {
|
||||
["collision"] = "romata_collision",
|
||||
["has_controller"] = true
|
||||
}
|
||||
},
|
||||
{
|
||||
id = 3,
|
||||
name = "player_collision",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 332,
|
||||
y = 521,
|
||||
width = 8,
|
||||
height = 8,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {
|
||||
["collidable"] = "true"
|
||||
}
|
||||
},
|
||||
{
|
||||
id = 5,
|
||||
name = "romata_collision",
|
||||
type = "",
|
||||
shape = "rectangle",
|
||||
x = 328,
|
||||
y = 203,
|
||||
width = 14,
|
||||
height = 18,
|
||||
rotation = 0,
|
||||
visible = true,
|
||||
properties = {
|
||||
["collidable"] = "true"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -222,30 +226,12 @@ return {
|
||||
height = 20,
|
||||
visible = true,
|
||||
opacity = 1,
|
||||
offsetx = 0,
|
||||
offsety = 0,
|
||||
properties = {},
|
||||
encoding = "lua",
|
||||
data = {
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}
|
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encoding = "base64",
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compression = "zlib",
|
||||
data = "eJxjYBgFo4C+4Asjdc0TYaKueaMAAhQ4GRgSOAfaFaNgMAMALD4Bng=="
|
||||
},
|
||||
{
|
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type = "tilelayer",
|
||||
@ -256,30 +242,14 @@ return {
|
||||
height = 20,
|
||||
visible = false,
|
||||
opacity = 1,
|
||||
properties = {},
|
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encoding = "lua",
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data = {
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|
||||
185, 185, 0, 185, 185, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 185, 185, 185, 185,
|
||||
185, 185, 0, 185, 185, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 185, 185, 185, 185,
|
||||
185, 185, 0, 185, 185, 0, 0, 0, 0, 0, 0, 0, 0, 0, 185, 185, 185, 185, 185, 185,
|
||||
185, 185, 0, 0, 0, 0, 0, 0, 0, 185, 0, 185, 0, 0, 185, 185, 185, 185, 185, 185,
|
||||
185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 0, 185, 185, 185, 185, 185, 185, 185, 185, 185,
|
||||
185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 0, 185, 185, 185, 185, 185, 185, 185, 185, 185,
|
||||
185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185, 185
|
||||
}
|
||||
offsetx = 0,
|
||||
offsety = 0,
|
||||
properties = {
|
||||
["collidable"] = "true"
|
||||
},
|
||||
encoding = "base64",
|
||||
compression = "zlib",
|
||||
data = "eJzbycDAsHOIY0KAFHOIMY8YM5HVUdM8YgGx+qnlPlLdSqn/aGleLuPgdt9gNo9Q3iLVbGqZR0maxVY2UKPMolb5RwvziMUADlyWBg=="
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1" name="atlas00" tilewidth="32" tileheight="32">
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="20" height="20" tilewidth="32" tileheight="32" nextobjectid="7">
|
||||
<tileset firstgid="1" name="atlas00" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
||||
<image source="tiles/atlas00.png" width="1024" height="1024"/>
|
||||
<tile id="184">
|
||||
<properties>
|
||||
<property name="collidable" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
</tileset>
|
||||
<tileset firstgid="1025" name="atlas01" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="1025" name="atlas01" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
||||
<image source="tiles/atlas01.png" width="1024" height="1024"/>
|
||||
</tileset>
|
||||
<tileset firstgid="2049" name="atlas03" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="2049" name="atlas03" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
||||
<image source="tiles/atlas03.png" width="1024" height="1024"/>
|
||||
</tileset>
|
||||
<tileset firstgid="3073" name="atlas04" tilewidth="32" tileheight="32">
|
||||
<tileset firstgid="3073" name="atlas04" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
|
||||
<image source="tiles/atlas04.png" width="1024" height="1024"/>
|
||||
</tileset>
|
||||
<layer name="background" width="20" height="20">
|
||||
@ -19,7 +24,7 @@
|
||||
</layer>
|
||||
<layer name="foreground00" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzdk7tOAkEUhg8ENmGT3dVEX4NLAq/h5RW05drCKyy3FmxMoMOSB8BoJ1LyAlqqFNhR8G1HMrM6s1rxJ19OMpPz5ZxJRuTv2abUM98VCeAETl0731zjy+MoQBFKcOOJ3MJd7ndfOa2eXeC4hCu4PphvbODTpY6jAU1oHfhGCX09HH0YwNDy/Wxi8n66tOnraNgl9EUJHZGuo9akmdH74Kg1aV7oXTpqPdacsdu55X5v/Ml3T39XxlWx9GV8kawff7/JmnnumWkCU3iMmc8mCxxP8GzgqgYiNahDA5b0vMIK1uz2/cN+uoQ4utCDPnzg+YSvf9grisc8PgQGc+0BNfsyEw==
|
||||
eJztk71OAkEURq+E3QSS3cUX4SdZXgPlFaRVflp4hQW0BRoT7bTkATTSgZS8gJYKhXQWHCpIZoCZhZIvOZlkJvfk3puMyPH5u1Dv/LRIABm4TNv5hhpfFkcO8lCAG0+kAoPUYV+YUO9KOK7gGspb/fUNfLpUcdSgDo0tXy+mr4OjC/fwYLk/m5jsT5cmdS0N/zF960SuSNtVz7h5ofbVVc+4GVM7cdXznE2++JPfnv4tZFdFy30lfRHH3/2+cMw8j/T0BM/wvqM/m7zh+ICRges2ELmDKtRgQs0nTGHGbMs98+kS4WhDB7rwg+cX5ieYax2PfnwIDPpaAcTwMd4=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="foreground01" width="20" height="20">
|
||||
@ -28,17 +33,40 @@
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="objects">
|
||||
<object name="player" x="320" y="480" width="32" height="64"/>
|
||||
<object name="romata" x="320" y="160" width="32" height="64"/>
|
||||
<object id="1" name="player" x="320" y="480" width="32" height="64">
|
||||
<properties>
|
||||
<property name="collision" value="player_collision"/>
|
||||
<property name="has_controller" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="2" name="romata" x="320" y="160" width="32" height="64">
|
||||
<properties>
|
||||
<property name="collision" value="romata_collision"/>
|
||||
<property name="has_controller" type="bool" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="3" name="player_collision" x="332" y="521" width="8" height="8">
|
||||
<properties>
|
||||
<property name="collidable" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="5" name="romata_collision" x="328" y="203" width="14" height="18">
|
||||
<properties>
|
||||
<property name="collidable" value="true"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<layer name="overlay" width="20" height="20">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFo4C+4Asjdc0TYaKueaNgFIwC4gAA9U4BDA==
|
||||
eJxjYBgFo4C+4Asjdc0TYaKueaMAAhQ4GRgSOAfaFaNgMAMALD4Bng==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="collision" width="20" height="20" visible="0">
|
||||
<properties>
|
||||
<property name="collidable" value="true"/>
|
||||
</properties>
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzbycDAsHOIY0KAFHOIMY8YM5HVUdM8YgGx+qnlPlLdSqn/aGleLuPgdh+9zCPHbEJ5a6DMoyTNYisbqFFmUWoGLc0jFgMAI62XeA==
|
||||
eJzbycDAsHOIY0KAFHOIMY8YM5HVUdM8YgGx+qnlPlLdSqn/aGleLuPgdt9gNo9Q3iLVbGqZR0maxVY2UKPMolb5RwvziMUADlyWBg==
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
12
src/main.lua
12
src/main.lua
@ -1,19 +1,19 @@
|
||||
local engine = require 'engine'
|
||||
local Engine = require 'engine'
|
||||
|
||||
function love.load(arg)
|
||||
if arg[#arg] == "-debug" then require("mobdebug").start() end -- debugging in ZeroBraineStudio
|
||||
if arg[#arg] == '-debug' then require('mobdebug').start() end -- debugging in ZeroBraineStudio
|
||||
|
||||
engine = Engine()
|
||||
engine = Engine()
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
engine:update(dt)
|
||||
engine:update(dt)
|
||||
end
|
||||
|
||||
function love.keyreleased(key)
|
||||
engine:checkObjectAnimation(key)
|
||||
engine:checkObjectAnimation(key)
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
engine:draw()
|
||||
engine:draw()
|
||||
end
|
||||
|
@ -1,14 +1,11 @@
|
||||
local object = require "engine/object"
|
||||
local gridwalker = require "engine/controllers/gridwalker"
|
||||
|
||||
return {
|
||||
spritesheet = "assets/characters/player.png",
|
||||
pose = 'up',
|
||||
controller = Gridwalker(),
|
||||
relevantKeys = {
|
||||
"w", "up",
|
||||
"s", "down",
|
||||
"d", "right",
|
||||
"a", "left"
|
||||
spritesheet = 'assets/characters/player.png',
|
||||
pose = 'walk_up',
|
||||
controller = 'gridwalker',
|
||||
relevantInputs = {
|
||||
'up',
|
||||
'down',
|
||||
'right',
|
||||
'left'
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,5 @@
|
||||
local object = require "engine/object"
|
||||
local gridwalker = require "engine/controllers/gridwalker"
|
||||
|
||||
return {
|
||||
spritesheet = "assets/characters/romata.png",
|
||||
spritesheet = 'assets/characters/romata.png',
|
||||
pose = 'play',
|
||||
controller = Gridwalker()
|
||||
controller = 'gridwalker'
|
||||
}
|
||||
|
@ -1,14 +1,10 @@
|
||||
local story = {}
|
||||
|
||||
function story:start(engine)
|
||||
engine:loadLevel('01')
|
||||
|
||||
local stopRomata = function()
|
||||
engine:stopAnimate('romata')
|
||||
end
|
||||
engine:load('01.lua')
|
||||
|
||||
engine:animate('romata', 'play')
|
||||
engine:playSound('gebet', false, stopRomata)
|
||||
engine:playSound('gebet', false, function() engine:stopAnimate('romata') end)
|
||||
|
||||
engine:showMessage('Du befindest dich auf einer sturmgebeutelten Insel. Wo ist denn nur der Met?')
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user