streuner-game/src/engine/libs/sti/init.lua
Sebastian Hugentobler 814fc96669 update to love 0.10.1
2016-03-15 13:41:39 +01:00

54 lines
1.3 KiB
Lua
Executable File

--- Simple and fast Tiled map loader and renderer.
-- @module sti
-- @author Landon Manning
-- @copyright 2015
-- @license MIT/X11
local STI = {
_LICENSE = "MIT/X11",
_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
_VERSION = "0.14.1.12",
_DESCRIPTION = "Simple Tiled Implementation is a Tiled Map Editor library designed for the *awesome* LÖVE framework.",
cache = {}
}
local path = (...):gsub('%.init$', '') .. "."
local Map = require(path .. "map")
--- Instance a new map.
-- @param path Path to the map file.
-- @param plugins A list of plugins to load.
-- @param ox Offset of map on the X axis (in pixels)
-- @param oy Offset of map on the Y axis (in pixels)
-- @return table The loaded Map.
function STI.new(map, plugins, ox, oy)
-- Check for valid map type
local ext = map:sub(-4, -1)
assert(ext == ".lua", string.format(
"Invalid file type: %s. File must be of type: lua.",
ext
))
-- Get path to map
local path = map:reverse():find("[/\\]") or ""
if path ~= "" then
path = map:sub(1, 1 + (#map - path))
end
-- Load map
map = love.filesystem.load(map)
setfenv(map, {})
map = setmetatable(map(), {__index = Map})
map:init(STI, path, plugins, ox, oy)
return map
end
--- Flush image cache.
function STI:flush()
self.cache = {}
end
return STI