diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 6f1f8ee..8c7781f 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -1,4 +1,4 @@ -image: quay.io/thallian/love-release +image: thallian/love-release build: script: diff --git a/Makefile b/Makefile index b4911c5..da8feb5 100644 --- a/Makefile +++ b/Makefile @@ -2,7 +2,7 @@ ZIP := zip -x \*.tmx \*.xcf LOVE := love NAME := ds_alpha -VERSION := 0.0.0 +VERSION := 0.0.1 CURRENTDIR := $(realpath .) SRCDIR := src diff --git a/README.md b/README.md index d848fae..6d21025 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,8 @@ -[![build status](https://gitlab.com/thallian/streuner-game/badges/master/build.svg)](https://gitlab.com/thallian/streuner-game/commits/master) - # A Game About a Band And this band is called [Die Streuner](http://www.streuner.de/) ([*The Strays*](https://en.wikipedia.org/wiki/Die_Streuner) in English). I am a big fan ever since I've discovered them in 2007 and I had the opportunity to get to know the different people better over the years. -So why not try and create a little game about them and at the same time learn a bit about game development. -Maybe I'll even manage to create a playable version. +So why not try and create a little game with them as the main characters and at the same time learn a bit about game development. Maybe I'll even manage to create a playable version. At the moment it is more of a very simple techdemo but I hope to change that in the near future. @@ -16,59 +13,32 @@ In the meantime take a moment to listen to the music of *Die Streuner*: ![Screenshot](screenshot.png) -# Usage -Use arrow keys for movement and enter to get rid of dialogs (for movement w, a, s, d & h, j, k, l works too). - -# Downloads -You can download the automatic builds from the [Pipeline](https://gitlab.com/thallian/streuner-game/pipelines) section. - -# Building -You can either build it locally (mostly for development) or with docker (for distribution). - -## Local Building -### Prerequisites +# Prerequisites - [Löve](https://love2d.org/) -- make -- zip -- kill -- grep -- awk -- ps +- [Tiled](http://www.mapeditor.org/) (if you want to edit levels) +- [GIMP](http://www.gimp.org/) (if you want to edit character sprites) +- The following \*nix tools in your path if you want to use the makefile: + - make + - zip + - kill + - grep + - awk + - ps -### Usage +# Usage ``` make run ``` -## Docker Building - -Uses [docker](https://hub.docker.com/r/thallian/love-release/) with [love-release](https://github.com/MisterDA/love-release) to build the different OS packages. - -### Prerequisites -- [Docker](https://www.docker.com/) -- make - -### Usage -``` -make docker -``` - -Or you can look up the exact command in the [Makefile](Makefile) +Use arrow keys for movement and enter to get rid of dialogs (for movement w, a, s, d & h, j, k, l works too). # Licensation All original code is licensed under the [MPL 2.0](https://www.mozilla.org/MPL/2.0/index.txt). -# Libraries +## Libraries - [30log](https://github.com/Yonaba/30log): [MIT](http://opensource.org/licenses/mit-license.php) - [anim8](https://github.com/kikito/anim8): [MIT](http://opensource.org/licenses/mit-license.php) - [bump](https://github.com/kikito/bump.lua): [MIT](http://opensource.org/licenses/mit-license.php) - [sti](https://github.com/karai17/Simple-Tiled-Implementation): [MIT](http://opensource.org/licenses/mit-license.php) The tiles and character images are from the [liberated pixel cup](http://lpc.opengameart.org/) and are under a [cc-by.sa 3.0](http://creativecommons.org/licenses/by-sa/3.0/) license. - -# History -I started a first version of this in ~2008 with the [RPG Maker](http://www.rpgmakerweb.com/) (no idea which version), back when I had even less an idea of software development than today :) - -The only thing surviving is the following screenshot: - -![history](history.jpg) diff --git a/history.jpg b/history.jpg deleted file mode 100644 index a36641f..0000000 Binary files a/history.jpg and /dev/null differ