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Author SHA1 Message Date
Sebastian Hugentobler
f7b30e06c5 Update .gitlab-ci.yml 2016-11-01 09:11:04 +00:00
Sebastian Hugentobler
7ff09c4ce0 Update README.md 2016-06-24 07:29:02 +00:00
Sebastian Hugentobler
91bc137046 typo in readme 2016-06-22 09:53:12 +02:00
Sebastian Hugentobler
b77915431d history screenshot is jpg and not png 2016-06-22 09:52:11 +02:00
Sebastian Hugentobler
25ba27af33 add history screenshot 2016-06-22 09:51:23 +02:00
Sebastian Hugentobler
d7ce19dfa6 Update README.md 2016-06-21 12:57:55 +00:00
Sebastian Hugentobler
18bd7598c1 Update README.md 2016-06-21 12:56:31 +00:00
Sebastian Hugentobler
c85a95789d add build badge 2016-06-20 19:28:56 +02:00
Sebastian Hugentobler
71788bcdb0 add pipeline link to readme 2016-06-20 19:25:13 +02:00
Sebastian Hugentobler
b7e16d006b update readme 2016-06-20 19:23:40 +02:00
4 changed files with 47 additions and 17 deletions

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image: thallian/love-release
image: quay.io/thallian/love-release
build:
script:

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@ -2,7 +2,7 @@ ZIP := zip -x \*.tmx \*.xcf
LOVE := love
NAME := ds_alpha
VERSION := 0.0.1
VERSION := 0.0.0
CURRENTDIR := $(realpath .)
SRCDIR := src

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[![build status](https://gitlab.com/thallian/streuner-game/badges/master/build.svg)](https://gitlab.com/thallian/streuner-game/commits/master)
# A Game About a Band
And this band is called [Die Streuner](http://www.streuner.de/) ([*The Strays*](https://en.wikipedia.org/wiki/Die_Streuner) in English).
I am a big fan ever since I've discovered them in 2007 and I had the opportunity to get to know the different people better over the years.
So why not try and create a little game with them as the main characters and at the same time learn a bit about game development. Maybe I'll even manage to create a playable version.
So why not try and create a little game about them and at the same time learn a bit about game development.
Maybe I'll even manage to create a playable version.
At the moment it is more of a very simple techdemo but I hope to change that in the near future.
@ -13,32 +16,59 @@ In the meantime take a moment to listen to the music of *Die Streuner*:
![Screenshot](screenshot.png)
# Prerequisites
- [Löve](https://love2d.org/)
- [Tiled](http://www.mapeditor.org/) (if you want to edit levels)
- [GIMP](http://www.gimp.org/) (if you want to edit character sprites)
- The following \*nix tools in your path if you want to use the makefile:
- make
- zip
- kill
- grep
- awk
- ps
# Usage
Use arrow keys for movement and enter to get rid of dialogs (for movement w, a, s, d & h, j, k, l works too).
# Downloads
You can download the automatic builds from the [Pipeline](https://gitlab.com/thallian/streuner-game/pipelines) section.
# Building
You can either build it locally (mostly for development) or with docker (for distribution).
## Local Building
### Prerequisites
- [Löve](https://love2d.org/)
- make
- zip
- kill
- grep
- awk
- ps
### Usage
```
make run
```
Use arrow keys for movement and enter to get rid of dialogs (for movement w, a, s, d & h, j, k, l works too).
## Docker Building
Uses [docker](https://hub.docker.com/r/thallian/love-release/) with [love-release](https://github.com/MisterDA/love-release) to build the different OS packages.
### Prerequisites
- [Docker](https://www.docker.com/)
- make
### Usage
```
make docker
```
Or you can look up the exact command in the [Makefile](Makefile)
# Licensation
All original code is licensed under the [MPL 2.0](https://www.mozilla.org/MPL/2.0/index.txt).
## Libraries
# Libraries
- [30log](https://github.com/Yonaba/30log): [MIT](http://opensource.org/licenses/mit-license.php)
- [anim8](https://github.com/kikito/anim8): [MIT](http://opensource.org/licenses/mit-license.php)
- [bump](https://github.com/kikito/bump.lua): [MIT](http://opensource.org/licenses/mit-license.php)
- [sti](https://github.com/karai17/Simple-Tiled-Implementation): [MIT](http://opensource.org/licenses/mit-license.php)
The tiles and character images are from the [liberated pixel cup](http://lpc.opengameart.org/) and are under a [cc-by.sa 3.0](http://creativecommons.org/licenses/by-sa/3.0/) license.
# History
I started a first version of this in ~2008 with the [RPG Maker](http://www.rpgmakerweb.com/) (no idea which version), back when I had even less an idea of software development than today :)
The only thing surviving is the following screenshot:
![history](history.jpg)

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