put engine in own folder

This commit is contained in:
Sebastian Hugentobler 2014-05-21 11:21:27 +02:00
parent d70e7ec524
commit 8d21db47f1
19 changed files with 14 additions and 14 deletions

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@ -1,5 +1,5 @@
local anim8 = require 'libs/anim8'
local object = require 'object'
local anim8 = require 'engine/libs/anim8'
local object = require 'engine/object'
Animator = class()

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@ -1,5 +1,5 @@
local object = require '../object'
local animator = require '../animator'
local object = require '../engine/object'
local animator = require '../engine/animator'
Gridwalker = class()

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@ -1,10 +1,12 @@
local HC = require 'libs/hardoncollider'
class = require 'engine/libs/30log'
local HC = require 'engine/libs/hardoncollider'
-- has to come before the sti initialization so I can add the collision tiles
collider = HC(100)
local sti = require "libs/sti"
local object = require "object"
local ui = require "ui"
local sti = require "engine/libs/sti"
local object = require "engine/object"
local ui = require "engine/ui"
Engine = class()

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@ -1,5 +1,3 @@
class = require 'libs/30log'
local engine = require 'engine'
function love.load(arg)

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@ -1,5 +1,5 @@
local object = require "../object"
local gridwalker = require "../controllers/gridwalker"
local object = require "engine/object"
local gridwalker = require "engine/controllers/gridwalker"
return {
spritesheet = "assets/characters/matty.png",

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@ -1,5 +1,5 @@
local object = require "../object"
local gridwalker = require "../controllers/gridwalker"
local object = require "engine/object"
local gridwalker = require "engine/controllers/gridwalker"
return {
spritesheet = "assets/characters/player.png",