tweaked y collision offset
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
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@ -4,9 +4,9 @@ local animator = require '../engine/animator'
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Gridwalker = class()
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Gridwalker = class()
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Gridwalker.speed = 2
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Gridwalker.speed = 2
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Gridwalker.collisionTestSize = 12
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Gridwalker.collisionTestSize = 13
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Gridwalker.neighbourOffsetX = (object.width - Gridwalker.collisionTestSize) / 2
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Gridwalker.neighbourOffsetX = (object.width - Gridwalker.collisionTestSize) / 2
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Gridwalker.neighbourOffsetY = object.width - Gridwalker.collisionTestSize * 1.5
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Gridwalker.neighbourOffsetY = object.width - Gridwalker.collisionTestSize * 1.9
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Gridwalker.testShape = nil
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Gridwalker.testShape = nil
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Gridwalker.objectinfo = nil
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Gridwalker.objectinfo = nil
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Gridwalker.animation = nil
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Gridwalker.animation = nil
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@ -84,7 +84,7 @@ end
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function Engine:initObjects()
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function Engine:initObjects()
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self.objects = {}
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self.objects = {}
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self.map:addCustomLayer("object layer", 4)
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self.map:addCustomLayer("object layer", 5)
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local objectLayer = self.map.layers["object layer"]
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local objectLayer = self.map.layers["object layer"]
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objectLayer.sprites = {}
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objectLayer.sprites = {}
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