gog-sync/src/gog.rs

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Rust
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2017-03-20 12:14:49 +00:00
use config::{Config, ConfigError};
use http::{Http, HttpError};
use models;
use models::{Token, Game, Installer};
use serde_json;
use serde_json::Value;
use std::fs;
use std::io;
use std::io::Write;
use std::path::Path;
#[derive(Debug)]
pub enum GogError {
Error(&'static str),
ConfigError(ConfigError),
HttpError(HttpError),
SerdeError(serde_json::Error),
IOError(io::Error),
}
impl From<ConfigError> for GogError {
fn from(e: ConfigError) -> Self {
GogError::ConfigError(e)
}
}
impl From<HttpError> for GogError {
fn from(e: HttpError) -> Self {
GogError::HttpError(e)
}
}
impl From<serde_json::Error> for GogError {
fn from(e: serde_json::Error) -> Self {
GogError::SerdeError(e)
}
}
impl From<io::Error> for GogError {
fn from(e: io::Error) -> Self {
GogError::IOError(e)
}
}
pub struct Gog<'a> {
client_id: String,
client_secret: String,
redirect_uri: String,
games_uri: String,
http_client: &'a mut Http,
}
impl<'a> Gog<'a> {
pub fn new(http_client: &'a mut Http) -> Gog<'a> {
Gog {
client_id: String::from("46899977096215655"),
client_secret: String::from("9d85c43b1482497dbbce61f6e4aa173a433796eeae2ca8c5f6129f2dc4de46d9"),
redirect_uri: String::from("https://embed.gog.com/on_login_success?origin=client"),
games_uri: String::from("https://embed.gog.com/user/data/games"),
http_client: http_client,
}
}
pub fn login(&mut self) -> Result<(), GogError> {
let config = Config::new();
let mut token: Token = match config.load("token.toml") {
Ok(value) => value,
Err(_) => {
let code = self.get_code()?;
self.get_token(code.as_str())?
}
};
if token.is_expired() {
token = self.refresh_token(token.refresh_token.as_str())?;
}
config.save("token.toml", &token)?;
let auth_header = format!("Authorization: Bearer {token}", token = token.access_token);
self.http_client.add_header(auth_header.as_str())?;
Ok(())
}
pub fn sync(&mut self, storage_path: &str) -> Result<(), GogError> {
let game_ids = self.get_game_ids()?;
for game_id in game_ids {
let game = self.get_game(game_id)?;
let game_hash = models::get_hash(&game);
let game_root = Path::new(storage_path).join(&game.title);
fs::create_dir_all(&game_root)?;
for installer in game.installers {
let installer_hash = models::get_hash(&installer);
let installer_uri = format!("https://embed.gog.com{}", installer.manual_url);
info!("downloading {} for {}...",
&installer.manual_url,
&game.title);
self.http_client.download(installer_uri.as_str(), &game_root)?;
}
for extra in game.extras {
let extra_hash = models::get_hash(&extra);
let extra_uri = format!("https://embed.gog.com{}", extra.manual_url);
info!("downloading {} for {}...", &extra.name, &game.title);
self.http_client.download(extra_uri.as_str(), &game_root)?;
}
}
Ok(())
}
fn get_code(&self) -> Result<String, GogError> {
let auth_uri = self.auth_uri(self.client_id.as_str(), self.redirect_uri.as_str());
println!("{}", auth_uri);
let mut code = String::new();
print!("Code: ");
io::stdout().flush()?;
io::stdin()
.read_line(&mut code)
.expect("Failed to read line");
Ok(code)
}
fn get_token(&mut self, code: &str) -> Result<Token, GogError> {
let token_uri = self.token_uri(self.client_id.as_str(),
self.client_secret.as_str(),
code,
self.redirect_uri.as_str());
let token_response = match self.http_client.get(token_uri.as_str()) {
Ok(value) => value,
Err(error) => return Err(GogError::HttpError(error)),
};
match serde_json::from_str(&token_response) {
Ok(value) => Ok(value),
Err(error) => Err(GogError::SerdeError(error)),
}
}
fn refresh_token(&mut self, refresh_token: &str) -> Result<Token, GogError> {
let token_refresh_uri = self.token_refresh_uri(self.client_id.as_str(),
self.client_secret.as_str(),
refresh_token);
let token_response = match self.http_client.get(token_refresh_uri.as_str()) {
Ok(value) => value,
Err(error) => return Err(GogError::HttpError(error)),
};
match serde_json::from_str(&token_response) {
Ok(value) => Ok(value),
Err(error) => Err(GogError::SerdeError(error)),
}
}
fn get_game_ids(&mut self) -> Result<Vec<u64>, GogError> {
let response = self.http_client.get(self.games_uri.as_str())?;
let game_ids_raw: Value = serde_json::from_str(response.as_str())?;
let game_ids_serde = &game_ids_raw["owned"];
let mut game_ids: Vec<u64> = Vec::new();
if !game_ids_serde.is_array() {
return Err(GogError::Error("Error parsing game ids."));
}
for game_id in game_ids_serde.as_array().unwrap() {
let game_id_parsed = game_id.as_u64().unwrap_or(0);
if game_id_parsed == 0 {
error!("Cant parse game id {}", game_id);
continue;
}
game_ids.push(game_id_parsed);
}
return Ok(game_ids);
}
fn get_game(&mut self, game_id: u64) -> Result<Game, GogError> {
let game_uri = self.game_uri(game_id);
let response = self.http_client.get(game_uri.as_str())?;
let mut game: Game = serde_json::from_str(&response)?;
let game_raw: Value = serde_json::from_str(response.as_str())?;
let downloads = &game_raw["downloads"];
for languages in downloads.as_array() {
for language in languages {
if !language.is_array() || language.as_array().unwrap().len() < 2 {
error!("Skipping a language for {}", game.title);
continue;
}
let installer_language = match language[0].as_str() {
Some(value) => value,
None => "",
};
if installer_language == "" {
error!("Skipping a language for {}", game.title);
continue;
}
for systems in language[1].as_object() {
for system in systems.keys() {
for real_downloads in systems.get(system) {
for real_download in real_downloads.as_array() {
let download = &real_download[0];
if !download.is_object() ||
!download.as_object().unwrap().contains_key("manualUrl") {
error!("Skipping an installer for {}", game.title);
continue;
}
let installer = Installer {
manual_url: String::from(download["manualUrl"]
.as_str()
.unwrap()),
version: String::from(download["version"]
.as_str()
.unwrap_or("")),
os: system.clone(),
language: String::from(installer_language),
};
game.installers.push(installer);
}
}
}
}
}
}
Ok(game)
}
fn auth_uri(&self, client_id: &str, redirect_uri: &str) -> String {
format!("https://auth.gog.\
com/auth?client_id={client_id}&redirect_uri={redirect_uri}&response_type=code&layout=client2",
client_id = client_id,
redirect_uri = redirect_uri)
}
fn token_uri(&self,
client_id: &str,
client_secret: &str,
code: &str,
redirect_uri: &str)
-> String {
format!("https://auth.gog.\
com/token?client_id={client_id}&client_secret={client_secret}&grant_type=authorization_code&code={code}&redirect_uri={redirect_uri}",
client_id = client_id,
client_secret = client_secret,
code = code.trim(),
redirect_uri = redirect_uri)
}
fn token_refresh_uri(&self,
client_id: &str,
client_secret: &str,
refresh_token: &str)
-> String {
format!("https://auth.gog.\
com/token?client_id={client_id}&client_secret={client_secret}&grant_type=refresh_token&refresh_token={refresh_token}",
client_id = client_id,
client_secret = client_secret,
refresh_token = refresh_token)
}
fn game_uri(&self, game_id: u64) -> String {
format!("https://embed.gog.com/account/gameDetails/{game_id}.json",
game_id = game_id)
}
}